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BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet c…
C++ C Lua
branch: master

Merge pull request #4 from Mega28/master

Added scaling to VertexIndexToShape::createConvex() as it was missing it
latest commit 626629738a
@svenstaro svenstaro authored
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CMakeFiles
cmake-extras
demo
include
.gitignore Put unnecessary files in .gitignore
BtOgre.cpp
CMakeLists.txt
LICENSE
README

README

+----------------------------------------+
| BtOgre - Simple Bullet-Ogre connection |
+----------------------------------------+

BtOgre is a simple Bullet-Ogre connection.

To build the demo, edit 'premake.lua' to suit your setup, and run premake v3.7
(http://premake.sourceforge.net/download) on it.
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