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A programmable, hovering robot for Minetest
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Pilcrow182/hoverbot
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Hoverbot mod, by Pilcrow, version 0.5.2 ############################################################################### ALERT: This is a -WIP- version of the hoverbot mod. IT MAY EAT YOUR HAMSTER! ############################################################################### Introduction: This mod adds a programmable robot to the minetest game. It can mimic a player in many ways, and shouldn't have many bugs left, but the mimic_player functions may not all be properly implemented and might cause crashes under some rare circumstances. Please report any issues at the hoverbot github page: https://github.com/Pilcrow182/hoverbot Depends: Default (for the crafting recipies) How to install: Unzip the archive and place it in minetest-base-directory/mods/ if you have a windows client or a linux run-in-place client. If you have a linux system-wide instalation place it in ~/.minetest/mods/. If you want to install this mod only in one world create the folder worldmods/ in your worlddirectory. For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods How to use the mod: Just install it an everything works. =============================================================================== Known bugs: hoverbot.mimic_player covers all documented player functions, but some may not return the expected output, so crashes may still happen. Ideally, I'd like to find a way to exit gracefully when a mod tries to use a function that isn't defined, especially if any undocumented player functions exist; making a hoverbot use an item that executes an undocumented function WILL cause a crash. =============================================================================== Licenses: code -- ISC see LICENSE.txt textures -- CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
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