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Author: Johan Hanssen Seferidis/Pithikos Date: Summer 2011 Licence: GPL ------------------------------------------ -THIS DOCUMENT IS INTENDED FOR DEVELOPERS- ------------------------------------------ ------------------- Game explanation -------------------- The idea is that a passive unit or structure spawns in the middle of the map. Whenever a team causes damage to it, the attacking team gets score points. When the "dummy" structure/unit is totally destroyied, the team with highest score wins the game. ---------------------- Media files --------------------- images -> keeps all image files that are used from widgets fonts -> fonts holds all font files that are used by widgets sounds -> keeps all sound files that are used from widgets and gadgets ------------------ Gadget script files ----------------- init_bot.lua -> spawns the zombie at game start main.lua -> is the script that keeps track of the zombie's state ------------------ Widget script files ------------------ stats_panel.lua -> is the end user graphic interface. NOTICE: This script is directly depended on the above gadgets! ----------------- Interface(Game Table) ----------------- Interface is made by global variables and constants that can be accessed with the Spring funtion GetGameRulesParam(param) where param is a string of the following: dummyID -> the ID number of the dummy dummyHealth -> the current health of the dummy dummyMaxHealth -> the max health the dummy can have initAlliancesN -> number of player alliances at the beginning of the game alliance1Score -> the current score for an alliance alliance2Score .. alliance99Score winnerAllianceID -> the ID of the alliance that won the game. This is nil as long as it's not game over ---------------- Crucial Information -------------- At current state, the dummy team is implemented as part of the Gaia team. Be aware of this when using maps that keep Gaia elements.
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A mutator mod for BA used with the opensource Spring engine
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