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ModOptions.lua
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ModOptions.lua
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-- There are two sections of this file. First part
-- is a copy of the BA mod and the second is the
-- Damage Deal's special options.
--
-- TODO: Make this script dynamically so it loads the BA options and just adds them to the DamageDeal's modOptions
local options={
-- BA ModOptions
{
key = "StartingResources",
name = "Starting Resources",
desc = "Sets storage and amount of resources that players will start with",
type = "section",
},
{
key="ba_modes",
name="Balanced Annihilation - Game Modes",
desc="Balanced Annihilation - Game Modes",
type="section",
},
{
key="ba_options",
name="Balanced Annihilation - Options",
desc="Balanced Annihilation - Options",
type="section",
},
{
key="deathmode",
name="Game End Mode",
desc="What it takes to eliminate a team",
type="list",
def="com",
section="ba_modes",
items={
{key="killall", name="Kill Everything", desc="Every last unit must be eliminated, no exceptions!"},
{key="com", name="Kill all enemy Commanders", desc="When a team has no Commanders left it loses"},
{key="comcontrol", name="No Commander, No Control", desc="A player without a Commander cannot issue orders"},
}
},
{
key = "mo_coop",
name = "Cooperative Mode",
desc = "Adds an extra commander for comsharing teams",
type = "bool",
def = false,
section= "ba_modes",
},
{
key = "mo_greenfields",
name = "No Metal Extraction",
desc = "No metal extraction on any map",
type = "bool",
def = false,
section= "ba_modes",
},
{
key = "mo_noowner",
name = "FFA Mode",
desc = "Units with no player control are instantly removed/destroyed",
type = "bool",
def = false,
section= "ba_modes",
},
{
key = "mo_progmines",
name = "Progressive Mining",
desc = "New mines take some time to become fully established, death resets progress",
type = "bool",
def = false,
section= "ba_modes",
},
{
key = "mo_preventdraw",
name = "Commander Ends No Draw",
desc = "Last Com alive is immune to comblast, D-gunning the last enemy Com with your last Com disqualifies you",
type = "bool",
def = false,
section= "ba_options",
},
{
key = "mo_noshare",
name = "No Sharing To Enemies",
desc = "Prevents players from giving units or resources to enemies",
type = "bool",
def = true,
section= "ba_options",
},
{
key = "mo_comgate",
name = "Commander Gate Effect",
desc = "Commanders warp in at gamestart with a shiny teleport effect",
type = "bool",
def = false,
section= "ba_options",
},
{
key = "mo_enemywrecks",
name = "Show Enemy Wrecks",
desc = "Gives you LOS of enemy wreckage",
type = "bool",
def = true,
section= "ba_options",
},
{
key = "mo_nowrecks",
name = "No Unit Wrecks",
desc = "Removes all unit wrecks from the game",
type = "bool",
def = false,
section= "ba_options",
},
{
key = "startmetal",
name = "Starting metal",
desc = "Determines amount of metal and metal storage that each player will start with",
type = "number",
section= "StartingResources",
def = 1000,
min = 0,
max = 10000,
step = 1, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = "startenergy",
name = "Starting energy",
desc = "Determines amount of energy and energy storage that each player will start with",
type = "number",
section= "StartingResources",
def = 1000,
min = 0,
max = 10000,
step = 1, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
-- Here BA modOptions end
----------------------------------------------------------------------------------------------------------------------
-- Damage Deal options
{
key="dd_options",
name="Damage Deal - Options",
desc="Damage Deal - Options",
type="section",
},
{
key = "mo_dummyhealth",
name = "Dummy Health",
desc = "Dummy's health",
type = "number",
section = "dd_options",
def = 50000,
min = 100,
max = 90000000,
step = 100,
},
{
key = "mo_dummyautohealrate",
name = "Dummy autoheal",
desc = "Dummy's autoheal rate",
type = "number",
section = "dd_options",
def = 40,
min = 0,
max = 9000000,
step = 5,
},
-- Here Damage Deal options end
}
return options