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Merge branch 'master' of github.com:mostley/PixelPi
Conflicts: site/server.py
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WHITE = [255,255,255] | ||
RED = [255,0,0] | ||
GREEN = [0,255,0] | ||
BLUE = [0,0,255] | ||
TURQUE = [0,255,255] | ||
YELLOW = [255,255,0] | ||
BLACK = [0,0,0] |
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import socket, math | ||
from vector import * | ||
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class Remote: | ||
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def __init__(self): | ||
self.UDP_IP = '127.0.0.1' | ||
self.UDP_PORT = 6803 | ||
self.verbose = False | ||
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def sendGrid(self, grid): | ||
bytedata = self.toByteArray(grid) | ||
self.sendBytes(bytedata) | ||
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def sendBytes(self, bytedata): | ||
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) | ||
sock.sendto( bytedata, (self.UDP_IP, self.UDP_PORT) ) | ||
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def toByteArray(self, grid): | ||
result = bytearray(BUFFER_SIZE) | ||
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i = 0 | ||
while i < BUFFER_SIZE: | ||
y = i/3 % PIXEL_DIM_Y | ||
x = int(math.floor(i/3 / PIXEL_DIM_Y)) | ||
if x % 2 == 0: | ||
c = grid[x][y] | ||
result[i] = c[0] | ||
i = i + 1 | ||
result[i] = c[1] | ||
i = i + 1 | ||
result[i] = c[2] | ||
i = i + 1 | ||
else: | ||
c = grid[x][(PIXEL_DIM_Y-1)-y] | ||
result[i] = c[0] | ||
i = i + 1 | ||
result[i] = c[1] | ||
i = i + 1 | ||
result[i] = c[2] | ||
i = i + 1 | ||
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return result | ||
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def createGridBuffer(self, color): | ||
result = [] | ||
for x in range(PIXEL_DIM_X): | ||
result.append([]) | ||
for y in range(PIXEL_DIM_Y): | ||
result[x].append(color) | ||
return result | ||
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def setPixel(self, grid, v, color): | ||
pos = v.toIntArr() | ||
if pos[0] >= 0 and pos[0] < PIXEL_DIM_X and \ | ||
pos[1] >= 0 and pos[1] < PIXEL_DIM_Y: | ||
grid[pos[0]][pos[1]] = color | ||
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def clearPixels(self, grid, color): | ||
for x in range(len(grid)): | ||
for y in range(len(grid[x])): | ||
grid[x][y] = color | ||
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# -*- coding: utf8 -*- | ||
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from random import * | ||
from math import * | ||
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class Vector: | ||
def __init__(self, x=0, y=0): | ||
self.x = 0 | ||
self.y = 0 | ||
if isinstance(x, tuple) or isinstance(x, list): | ||
y = x[1] | ||
x = x[0] | ||
elif isinstance(x, Vector): | ||
y = x.y | ||
x = x.x | ||
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self.set(x,y) | ||
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@staticmethod | ||
def random(size=1): | ||
sizex = size | ||
sizey = size | ||
if isinstance(size, tuple) or isinstance(size, list): | ||
sizex = size[0] | ||
sizey = size[1] | ||
elif isinstance(size, Vector): | ||
sizex = size.x | ||
sizey = size.y | ||
return Vector(random() * sizex, random() * sizey) | ||
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@staticmethod | ||
def randomUnitCircle(): | ||
d = random()*pi | ||
return Vector(cos(d)*choice([1,-1]), sin(d)*choice([1,-1])) | ||
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@staticmethod | ||
def distance(a, b): | ||
return (a - b).getLength() | ||
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def set(self, x,y): | ||
self.x = x | ||
self.y = y | ||
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def constrain(self, x,y,width,height): | ||
if self.x < x: | ||
self.x = x | ||
elif self.x > x + width: | ||
self.x = x + width | ||
if self.y < y: | ||
self.y = y | ||
elif self.y > y + height: | ||
self.y = y + height | ||
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def toArr(self): return [self.x, self.y] | ||
def toInt(self): return Vector(int(self.x), int(self.y)) | ||
def toIntArr(self): return self.toInt().toArr() | ||
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def getNormalized(self): | ||
if len(self) != 0: | ||
return self / self.getLength() | ||
else: return Vector(0,0) | ||
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def __add__(self, other): | ||
if isinstance(other, Vector): | ||
return Vector(self.x + other.x, self.y + other.y) | ||
elif isinstance(other, tuple) or isinstance(other, list): | ||
return Vector(self.x + other[0], self.y + other[1]) | ||
elif isinstance(other, int) or isinstance(other, float): | ||
return Vector(self.x + other, self.y + other) | ||
else: | ||
return NotImplemented | ||
def __sub__(self, other): | ||
if isinstance(other, Vector): | ||
return Vector(self.x - other.x, self.y - other.y) | ||
if isinstance(other, tuple) or isinstance(other, list): | ||
return Vector(self.x - other[0], self.y - other[1]) | ||
elif isinstance(other, int) or isinstance(other, float): | ||
return Vector(self.x - other, self.y - other) | ||
else: | ||
return NotImplemented | ||
def __rsub__(self, other): | ||
if isinstance(other, Vector): | ||
return Vector(other.x - self.x, other.y - self.y) | ||
elif isinstance(other, tuple) or isinstance(other, list): | ||
return Vector(other[0] - self.x, other[1] - self.y) | ||
elif isinstance(other, int) or isinstance(other, float): | ||
return Vector(other - self.x, other - self.y) | ||
else: | ||
return NotImplemented | ||
def __mul__(self, other): | ||
if isinstance(other, Vector): | ||
return Vector(self.x * other.x, self.y * other.y) | ||
elif isinstance(other, tuple) or isinstance(other, list): | ||
return Vector(self.x * other[0], self.y * other[1]) | ||
elif isinstance(other, int) or isinstance(other, float): | ||
return Vector(self.x * other, self.y * other) | ||
else: | ||
return NotImplemented | ||
def __div__(self, other): | ||
if isinstance(other, Vector): | ||
return Vector(self.x / other.x, self.y / other.y) | ||
elif isinstance(other, tuple) or isinstance(other, list): | ||
return Vector(self.x / other[0], self.y / other[1]) | ||
elif isinstance(other, int) or isinstance(other, float): | ||
return Vector(self.x / other, self.y / other) | ||
else: | ||
return NotImplemented | ||
def __rdiv__(self, other): | ||
if isinstance(other, Vector): | ||
return Vector(other.x / self.x, other.y / self.y) | ||
elif isinstance(other, tuple) or isinstance(other, list): | ||
return Vector(other[0] / self.x, other[1] / self.y) | ||
elif isinstance(other, int) or isinstance(other, float): | ||
return Vector(other / self.x, other / self.y) | ||
else: | ||
return NotImplemented | ||
def __pow__(self, other): | ||
if isinstance(other, int) or isinstance(other, float): | ||
return Vector(self.x ** other, self.y ** other) | ||
else: | ||
return NotImplemented | ||
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def __iadd__(self, other): | ||
if isinstance(other, Vector): | ||
self.x += other.x | ||
self.y += other.y | ||
return self | ||
elif isinstance(other, tuple) or isinstance(other, list): | ||
self.x += other[0] | ||
self.y += other[1] | ||
return self | ||
elif isinstance(other, int) or isinstance(other, float): | ||
self.x += other | ||
self.y += other | ||
return self | ||
else: | ||
return NotImplemented | ||
def __isub__(self, other): | ||
if isinstance(other, Vector): | ||
self.x -= other.x | ||
self.y -= other.y | ||
return self | ||
elif isinstance(other, tuple) or isinstance(other, list): | ||
self.x -= other[0] | ||
self.y -= other[1] | ||
return self | ||
elif isinstance(other, int) or isinstance(other, float): | ||
self.x -= other | ||
self.y -= other | ||
return self | ||
else: | ||
return NotImplemented | ||
def __imul__(self, other): | ||
if isinstance(other, Vector): | ||
self.x *= other.x | ||
self.y *= other.y | ||
return self | ||
elif isinstance(other, tuple) or isinstance(other, list): | ||
self.x *= other[0] | ||
self.y *= other[1] | ||
return self | ||
elif isinstance(other, int) or isinstance(other, float): | ||
self.x *= other | ||
self.y *= other | ||
return self | ||
else: | ||
return NotImplemented | ||
def __idiv__(self, other): | ||
if isinstance(other, Vector): | ||
self.x /= other.x | ||
self.y /= other.y | ||
return self | ||
elif isinstance(other, tuple) or isinstance(other, list): | ||
self.x /= other[0] | ||
self.y /= other[1] | ||
return self | ||
elif isinstance(other, int) or isinstance(other, float): | ||
self.x /= other | ||
self.y /= other | ||
return self | ||
else: | ||
return NotImplemented | ||
def __ipow__(self, other): | ||
if isinstance(other, int) or isinstance(other, float): | ||
self.x **= other | ||
self.y **= other | ||
return self | ||
else: | ||
return NotImplemented | ||
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def __eq__(self, other): | ||
if isinstance(other, Vector): | ||
return self.x == other.x and self.y == other.y | ||
else: | ||
return NotImplemented | ||
def __ne__(self, other): | ||
if isinstance(other, Vector): | ||
return self.x != other.x or self.y != other.y | ||
else: | ||
return NotImplemented | ||
def __gt__(self, other): | ||
if isinstance(other, Vector): | ||
return len(self) > len(other) | ||
else: | ||
return NotImplemented | ||
def __ge__(self, other): | ||
if isinstance(other, Vector): | ||
return len(self) >= len(other) | ||
else: | ||
return NotImplemented | ||
def __lt__(self, other): | ||
if isinstance(other, Vector): | ||
return len(self) < len(other) | ||
else: | ||
return NotImplemented | ||
def __le__(self, other): | ||
if isinstance(other, Vector): | ||
return len(self) <= len(other) | ||
else: | ||
return NotImplemented | ||
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def __eq__(self, other): | ||
if isinstance(other, Vector): | ||
return self.x == other.x and self.y == other.y | ||
else: | ||
return NotImplemented | ||
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def __len__(self): | ||
return int(sqrt(self.x**2 + self.y**2)) | ||
def getLength(self): | ||
return sqrt(self.x**2 + self.y**2) | ||
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def __getitem__(self, key): | ||
if key == "x" or key == "X" or key == 0 or key == "0": | ||
return self.x | ||
elif key == "y" or key == "Y" or key == 1 or key == "1": | ||
return self.y | ||
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def __str__(self): return "[x: %(x)f, y: %(y)f]" % self | ||
def __repr__(self): return "{'x': %(x)f, 'y': %(y)f}" % self | ||
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def __neg__(self): return Vector(-self.x, -self.y) | ||
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Original file line number | Diff line number | Diff line change |
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from ledlib.colors import * | ||
from ledlib.remote import Remote | ||
from vector import * | ||
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commands = ['pong_left_up', 'pong_left_down', 'pong_right_up', 'pong_right_down'] | ||
remote = None | ||
grid = None | ||
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leftPaddle = Vector(0,4) | ||
rightPaddle = Vector(11,4) | ||
ball = Vector(6,4) | ||
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def init(): | ||
remote = Remote() | ||
grid = remote.createGridBuffer(BLACK) | ||
remote.sendGrid(grid) | ||
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def execute(data): | ||
result = False | ||
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if data['command'] == 'pong_left_up': | ||
pass | ||
elif data['command'] == 'pong_left_down': | ||
pass | ||
elif data['command'] == 'pong_right_up': | ||
pass | ||
elif data['command'] == 'pong_right_down': | ||
pass | ||
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remote.clearPixels(grid, BLACK) | ||
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remote.setPixel(grid, Vector(4,7), RED) | ||
remote.setPixel(grid, leftPaddle, BLUE) | ||
remote.setPixel(grid, rightPaddle, BLUE) | ||
remote.setPixel(grid, ball, WHITE) | ||
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remote.sendGrid(grid) | ||
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return result |
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