Skip to content

Commit

Permalink
Merge branch 'develop'
Browse files Browse the repository at this point in the history
  • Loading branch information
PixeyeHQ committed Jun 20, 2020
2 parents ef8b958 + 7432d9b commit 93d6ae7
Showing 1 changed file with 13 additions and 0 deletions.
13 changes: 13 additions & 0 deletions Changelog.md
@@ -1,8 +1,21 @@
## Changelog
### Actors-2020-06-02
🛠️ **Fixed**
* [🐞Pooled gameobject of entity gets null reference exception.](https://github.com/PixeyeHQ/actors.unity/issues/36)
* [🐞Pooled Actors won't initialize after re-activating.](https://github.com/PixeyeHQ/actors.unity/issues/37)
* [🐞Childs of entities are not initialized.](https://github.com/PixeyeHQ/actors.unity/issues/38)
* [🐞Groups are not cleaned when scene is reloaded.](https://github.com/PixeyeHQ/actors.unity/issues/39)
* [🐞Actors continue to think that they are on the old layer when using `entity.MoveTo<T>`](https://github.com/PixeyeHQ/actors.unity/issues/40)
* [🐞Unloading scene in the inspector and hitting play breaks the editor.](https://github.com/PixeyeHQ/actors.unity/issues/41)
* [🐞Tools->Actors->Update Actors doesn't work in the Unity 2019.4](https://github.com/PixeyeHQ/actors.unity/issues/43)
* [🐞Updating entities from the Added/Removed Ecs events do not work correctly.](https://github.com/PixeyeHQ/actors.unity/issues/44)

### Actors-2020-06 | Codename: Bluefin Tuna
🚧 **IMPORTANT** 🚧
The new version of Actors **is not compatible** with previous versions. If you are using ***Actors-2020-04-30*** or earlier version in the production cycle, please change your manifest link to: ```"com.pixeye.ecs": "https://github.com/PixeyeHQ/actors.unity.git#actors-2020-04-30",```

The framework was rewritten so there is no reason to write down all changes. Look [README](https://github.com/PixeyeHQ/actors.unity/blob/develop/README.md).

If you want to migrate to the new version of Actors checkout the [MIGRATION GUIDE](https://github.com/PixeyeHQ/actors.unity/wiki/Migration-to-Actors-2020.06).


0 comments on commit 93d6ae7

Please sign in to comment.