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Update header and README for v1.7.14 (#39)
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* Add header for macos v1.7.14

* Update README.md
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yuehanlin committed Aug 13, 2022
1 parent 8f2773f commit e3c160d
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -9,3 +9,4 @@ Please download, unzip, and copy the corresponding asset folder for your platfor
* iOS - `/iOS/bin/Release`
* Android - `/android/bin`
* Win32 - The win32 binaries are not included in the zip assets. They are available on download on [nuget](https://www.nuget.org/packages/Microsoft.PlayFab.PlayFabParty.Cpp.Windows).
* Linux - `/x64/Release/libparty.so`
24 changes: 11 additions & 13 deletions include/Party.h
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Expand Up @@ -2842,10 +2842,10 @@ enum class PartyChatTextReceivedOptions

/// <summary>
/// The incoming text was unable to be filtered, and the entire text has been replaced by asterisks.
/// </summary>
/// <remarks>
/// This value is exclusive to FilteredOffensiveTerms and FilteredEntireMessage.
/// </remarks>
/// </summary>
FilteredDueToError = 0x4,
};

Expand Down Expand Up @@ -3314,8 +3314,7 @@ struct PartyTranslation
/// Profanity masking is applied after translating the unmasked source transcription. Depending on context, it's
/// possible for the transcription to contain masked profanity but not the translation. Similarly, it's possible for
/// the translation to contain masked profanity but not the original transcription. Profanity masking can be
/// disabled via
/// <seealso cref="PartyVoiceChatTranscriptionOptions::DisableProfanityMasking" />.
/// disabled via <see cref="PartyVoiceChatTranscriptionOptions::DisableProfanityMasking" />.
/// <para>
/// The translation string may be up to <c>c_maxChatTextMessageLength</c> characters long, not including the null
/// terminator. Truncation occurs if the translated string length would exceed that limit, which can happen due to
Expand Down Expand Up @@ -3386,11 +3385,10 @@ struct PartyAudioManipulationSourceStreamConfiguration
/// </summary>
/// <remarks>
/// This defines the limit for the total amount of audio internally queued by the source stream, but not yet
/// retrieved via
/// <seealso cref="PartyAudioManipulationSourceStream::GetNextBuffer" />,
/// plus the total amount of audio retrieved by the app, but not yet returned to the library via
/// <seealso cref="PartyAudioManipulationSourceStream::ReturnBuffer" />.
/// When this total is reached, the source stream will stop producing additional buffers.
/// retrieved via <see cref="PartyAudioManipulationSourceStream::GetNextBuffer" />, plus the total amount of audio
/// retrieved by the app, but not yet returned to the library via
/// <see cref="PartyAudioManipulationSourceStream::ReturnBuffer" />. When this total is reached, the source stream
/// will stop producing additional buffers.
/// <para>
/// Because the library processes audio in 40 millisecond intervals, the effective maximum is the nearest multiple
/// of 40 less than the specified maximum. The minimum is 40 milliseconds.
Expand Down Expand Up @@ -8670,8 +8668,8 @@ class PartyLocalChatControl : public PartyChatControl
/// device when it does appear.
/// </para>
/// <para>
/// When using the <c>PlatformUserDefault</c> option on the Xbox platform, the Xbox User Identifier (XUID) must
/// be passed as the <c>audioDeviceSelectionContext</c> value.
/// When using the <c>PlatformUserDefault</c> option on the Xbox platform, the Xbox User Identifier (XUID) must be
/// passed as the <c>audioDeviceSelectionContext</c> value.
/// </para>
/// </remarks>
/// <param name="audioDeviceSelectionType">
Expand Down Expand Up @@ -8762,8 +8760,8 @@ class PartyLocalChatControl : public PartyChatControl
/// device when it does appear.
/// </para>
/// <para>
/// When using the <c>PlatformUserDefault</c> option on the Xbox platform, the Xbox User Identifier (XUID) must
/// be passed as the <c>audioDeviceSelectionContext</c> value.
/// When using the <c>PlatformUserDefault</c> option on the Xbox platform, the Xbox User Identifier (XUID) must be
/// passed as the <c>audioDeviceSelectionContext</c> value.
/// </para>
/// </remarks>
/// <param name="audioDeviceSelectionType">
Expand Down Expand Up @@ -10061,7 +10059,7 @@ class PartyManager
/// </summary>
/// <remarks>
/// This method enables the title to configure the processor affinity for internal Party library threads of a given
/// type. On Windows, the <c>Audio</c> type affects both library's directly-owned threads and threads owned by
/// type. On Windows, the <c>Audio</c> type affects both library's directly-owned threads and threads owned by
/// XAudio2. For more information, see <see cref="PartyThreadId" />.
/// <para>
/// This method may be called at any time before or after <see cref="Initialize()" /> and will take effect
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