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r600g: don't flush depth textures set as colorbuffers
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The only case a depth buffer can be set as a color buffer is when flushing.

That wasn't always the case, but now this code isn't required anymore.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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marekolsak committed Jul 12, 2012
1 parent 6842d5f commit fe1fd67
Showing 1 changed file with 0 additions and 18 deletions.
18 changes: 0 additions & 18 deletions src/gallium/drivers/r600/r600_blit.c
Original file line number Diff line number Diff line change
Expand Up @@ -212,26 +212,8 @@ static void r600_flush_depth_textures(struct r600_context *rctx,

void r600_flush_all_depth_textures(struct r600_context *rctx)
{
unsigned i;

r600_flush_depth_textures(rctx, &rctx->ps_samplers);
r600_flush_depth_textures(rctx, &rctx->vs_samplers);

/* also check CB here */
for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
struct r600_resource_texture *tex;
struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
tex = (struct r600_resource_texture *)surf->texture;

if (!tex->is_depth || tex->is_flushing_texture)
continue;

r600_blit_uncompress_depth(&rctx->context, tex, NULL,
surf->u.tex.level,
surf->u.tex.level,
surf->u.tex.first_layer,
surf->u.tex.last_layer);
}
}

static void r600_clear(struct pipe_context *ctx, unsigned buffers,
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