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Storkman

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Logo

Main Informations

Storkman is a 2D metroidvania game. Main goal of the project is to gain experience and learn new skills.

Storkman trailer

Features:

  • Vector based graphics engine
  • Key frames based animations system
  • Open world (coming soon™)
  • Close combat system (coming soon™)

Authors:

  • Adam "Gahlammon" Dachtera - graphics, music, level design and game concept
  • Andrzej "Pojemnik" Gauza - game concept and programming
  • Tobiasz "StormyData" Szulc - programming

About project:

Stork'man is our team's very first game. We're schoolmates from an IT class and we decided to create a game. Pojemnik and IlaMoCLitTMW had already worked together on some smaller projects before. Gahlammon joined them to take care of everything but programming. The idea of a hero called The Distinguished Stork'man was born during a phisics lesson and now we're trying to build a game from this joke. We're learning how it is to work on such a big project, fight with naughty code and to decide which of our wishes are really worth to come true. Also, we have to learn how to work together remotely because of different locations and the pandemics.

Coming:

Approximately Q2 2021?

Technologies:

  • SFML 2.5.1

Tools:

  • Visual Studio
  • GIMP
  • VirtualDub
  • BRELS MIDI editor
  • Birdfont

Languages:

  • C++ for everything but level design
  • Python for level design
  • GLSL for shaders