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Add a procedure for repairing limbs via surgery. #5386

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merged 1 commit into from Jul 14, 2018
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9 changes: 6 additions & 3 deletions code/game/objects/items/weapons/autopsy.dm
Expand Up @@ -167,21 +167,24 @@
if(!istype(M))
return 0

if (user.a_intent == I_HELP)
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"If they ARE on help intent, call the parent proc instead" == "If they AREN'T on help intent, actually perform the specific surgery applications of this tool

Afaik surgery is typically done explicitly on help intent, so is this intentional?

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Surgery is done on help intent, yes.

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@Mechoid Mechoid Jul 8, 2018

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If you are not on help, you will do the normal 'person is dead, do forensics scan'. Otherwise, it will attempt the living surgery for scanning internal damage. Help is required because the parent checks for help.

return ..()

if(target_name != M.name)
target_name = M.name
src.wdata = list()
src.chemtraces = list()
src.timeofdeath = null
user << "<span class='notice'>A new patient has been registered. Purging data for previous patient.</span>"
to_chat(user, "<span class='notice'>A new patient has been registered. Purging data for previous patient.</span>")

src.timeofdeath = M.timeofdeath

var/obj/item/organ/external/S = M.get_organ(user.zone_sel.selecting)
if(!S)
usr << "<span class='warning'>You can't scan this body part.</span>"
to_chat(user, "<span class='warning'>You can't scan this body part.</span>")
return
if(!S.open)
usr << "<span class='warning'>You have to cut [S] open first!</span>"
to_chat(user, "<span class='warning'>You have to cut [S] open first!</span>")
return
M.visible_message("<span class='notice'>\The [user] scans the wounds on [M]'s [S.name] with [src]</span>")

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3 changes: 3 additions & 0 deletions code/game/objects/items/weapons/policetape.dm
Expand Up @@ -4,6 +4,9 @@
icon = 'icons/policetape.dmi'
icon_state = "tape"
w_class = ITEMSIZE_SMALL

toolspeed = 3 //You can use it in surgery. It's stupid, but you can.

var/turf/start
var/turf/end
var/tape_type = /obj/item/tape
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4 changes: 4 additions & 0 deletions code/game/objects/items/weapons/tape.dm
Expand Up @@ -5,8 +5,12 @@
icon_state = "taperoll"
w_class = ITEMSIZE_TINY

toolspeed = 2 //It is now used in surgery as a not awful, but probably dangerous option, due to speed.

/obj/item/weapon/tape_roll/attack(var/mob/living/carbon/human/H, var/mob/user)
if(istype(H))
if(user.a_intent == I_HELP)
return
var/can_place = 0
if(istype(user, /mob/living/silicon/robot))
can_place = 1
Expand Down
Expand Up @@ -213,6 +213,7 @@ var/global/list/robot_modules = list(
..()
src.modules += new /obj/item/device/healthanalyzer(src)
src.modules += new /obj/item/weapon/reagent_containers/borghypo/surgeon(src)
src.modules += new /obj/item/weapon/autopsy_scanner(src)
src.modules += new /obj/item/weapon/surgical/scalpel/cyborg(src)
src.modules += new /obj/item/weapon/surgical/hemostat/cyborg(src)
src.modules += new /obj/item/weapon/surgical/retractor/cyborg(src)
Expand Down
Expand Up @@ -148,6 +148,7 @@
src.modules += new /obj/item/weapon/reagent_containers/borghypo/merc(src)

// Surgery things.
src.modules += new /obj/item/weapon/autopsy_scanner(src)
src.modules += new /obj/item/weapon/surgical/scalpel/cyborg(src)
src.modules += new /obj/item/weapon/surgical/hemostat/cyborg(src)
src.modules += new /obj/item/weapon/surgical/retractor/cyborg(src)
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2 changes: 2 additions & 0 deletions code/modules/organs/organ_external.dm
Expand Up @@ -72,6 +72,8 @@
var/open = 0
var/stage = 0
var/cavity = 0
var/burn_stage = 0 //Surgical repair stage for burn.
var/brute_stage = 0 //Surgical repair stage for brute.

// HUD element variable, see organ_icon.dm get_damage_hud_image()
var/image/hud_damage_image
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215 changes: 215 additions & 0 deletions code/modules/surgery/external_repair.dm
@@ -0,0 +1,215 @@
//Procedures in this file: Organic limb repair
//////////////////////////////////////////////////////////////////
// LIMB REPAIR SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/repairflesh/
priority = 1
can_infect = 1
blood_level = 1
req_open = 1

/datum/surgery_step/repairflesh/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (target.stat == DEAD) // Sorry defibs, your subjects need to have pumping fluids for these to work.
return 0
if (isslime(target))
return 0
if (target_zone == O_EYES || target_zone == O_MOUTH)
return 0
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
if (affected.is_stump())
return 0
if (affected.robotic >= ORGAN_ROBOT)
return 0
return 1


//////////////////////////////////////////////////////////////////
// SCAN STEP //
//////////////////////////////////////////////////////////////////

/datum/surgery_step/repairflesh/scan_injury
allowed_tools = list(
/obj/item/weapon/autopsy_scanner = 100,
/obj/item/device/healthanalyzer = 80,
/obj/item/device/analyzer = 10
)

priority = 2

can_infect = 0 //The only exception here. Sweeping a scanner probably won't transfer many germs.

min_duration = 20
max_duration = 40

/datum/surgery_step/repairflesh/scan_injury/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.burn_stage || affected.brute_stage)
return 0
return 1
return 0

/datum/surgery_step/repairflesh/scan_injury/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] begins scanning [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin scanning [target]'s [affected] with \the [tool].</span>")
..()

/datum/surgery_step/repairflesh/scan_injury/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] finishes scanning [target]'s [affected].</span>", \
"<span class='notice'>You finish scanning [target]'s [affected].</span>")
if(affected.brute_dam)
to_chat(user, "<span class='notice'>The muscle in [target]'s [affected] is notably bruised.</span>")
if(affected.status & ORGAN_BROKEN)
to_chat(user, "<span class='warning'>\The [target]'s [affected] is broken!</span>")
affected.brute_stage = max(1, affected.brute_stage)
if(affected.burn_dam)
to_chat(user, "<span class='notice'>\The muscle in [target]'s [affected] is notably charred.</span>")
affected.burn_stage = max(1, affected.burn_stage)

/datum/surgery_step/repairflesh/scan_injury/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, dropping \the [tool] onto [target]'s [affected]!</span>" , \
"<span class='warning'>Your hand slips, dropping \the [tool] onto [target]'s [affected]!</span>" )
affected.createwound(BRUISE, 10)

//////////////////////////////////////////////////////////////////
// BURN STEP //
//////////////////////////////////////////////////////////////////

/datum/surgery_step/repairflesh/repair_burns
allowed_tools = list(
/obj/item/stack/medical/advanced/ointment = 100,
/obj/item/weapon/surgical/FixOVein = 100,
/obj/item/weapon/surgical/hemostat = 60,
/obj/item/stack/medical/ointment = 50,
/obj/item/weapon/tape_roll = 30,
/obj/item/taperoll = 10
)

priority = 3

min_duration = 90
max_duration = 120

/datum/surgery_step/repairflesh/repair_burns/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.burn_stage < 1 || !(affected.burn_dam))
return 0
if(affected.burn_dam < affected.brute_dam)
return 0
return 1
return 0

/datum/surgery_step/repairflesh/repair_burns/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool, /obj/item/weapon/tape_roll) || istype(tool, /obj/item/taperoll))
user.visible_message("<span class='warning'>[user] begins taping up [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin taping up [target]'s [affected] with \the [tool].</span>")
affected.jostle_bone(10)
else if(istype(tool, /obj/item/weapon/surgical/hemostat) || istype(tool, /obj/item/weapon/surgical/FixOVein))
user.visible_message("<span class='notice'>[user] begins mending the charred blood vessels in [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin mending the charred blood vessels in [target]'s [affected] with \the [tool].</span>")
else
user.visible_message("<span class='notice'>[user] begins coating the charred tissue in [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin coating the charred tissue in [target]'s [affected] with \the [tool].</span>")
..()

/datum/surgery_step/repairflesh/repair_burns/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool, /obj/item/weapon/tape_roll) || istype(tool, /obj/item/taperoll))
user.visible_message("<span class='notice'>[user] finishes taping up [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You finish taping up [target]'s [affected] with \the [tool].</span>")
affected.createwound(BRUISE, 10)
affected.heal_damage(0, 25, 0, 0)
if(!(affected.burn_dam))
affected.burn_stage = 0
if(istype(tool, /obj/item/stack))
var/obj/item/stack/T = tool
T.use(1)
..()

/datum/surgery_step/repairflesh/repair_burns/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, tearing up [target]'s [affected] with \the [tool].</span>", \
"<span class='danger'>Your hand slips, tearing up [target]'s [affected] with \the [tool].</span>")
affected.createwound(BRUISE, 10)
affected.createwound(CUT, 5)
if(istype(tool, /obj/item/stack) && prob(30))
var/obj/item/stack/T = tool
T.use(1)
..()

//////////////////////////////////////////////////////////////////
// BRUTE STEP //
//////////////////////////////////////////////////////////////////

/datum/surgery_step/repairflesh/repair_brute
allowed_tools = list(
/obj/item/stack/medical/advanced/bruise_pack = 100,
/obj/item/weapon/surgical/cautery = 100,
/obj/item/weapon/surgical/bonesetter = 60,
/obj/item/stack/medical/bruise_pack = 50,
/obj/item/weapon/tape_roll = 40,
/obj/item/taperoll = 10
)

priority = 3

min_duration = 90
max_duration = 120

/datum/surgery_step/repairflesh/repair_brute/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.brute_stage < 1 || !(affected.brute_dam))
return 0
if(affected.brute_dam < affected.burn_dam)
return 0
return 1
return 0

/datum/surgery_step/repairflesh/repair_brute/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool, /obj/item/weapon/tape_roll) || istype(tool, /obj/item/taperoll))
user.visible_message("<span class='warning'>[user] begins taping up [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin taping up [target]'s [affected] with \the [tool].</span>")
affected.jostle_bone(10)
else if(istype(tool, /obj/item/weapon/surgical/FixOVein) || istype(tool, /obj/item/weapon/surgical/bonesetter))
user.visible_message("<span class='notice'>[user] begins mending the torn tissue in [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin mending the torn tissue in [target]'s [affected] with \the [tool].</span>")
else
user.visible_message("<span class='notice'>[user] begins coating the tissue in [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin coating the tissue in [target]'s [affected] with \the [tool].</span>")
..()

/datum/surgery_step/repairflesh/repair_brute/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool, /obj/item/weapon/tape_roll) || istype(tool, /obj/item/taperoll))
user.visible_message("<span class='notice'>[user] finishes taping up [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You finish taping up [target]'s [affected] with \the [tool].</span>")
affected.createwound(BRUISE, 10)
affected.heal_damage(25, 0, 0, 0)
if(!(affected.brute_dam))
affected.brute_stage = 0
if(istype(tool, /obj/item/stack))
var/obj/item/stack/T = tool
T.use(1)
..()

/datum/surgery_step/repairflesh/repair_brute/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, tearing up [target]'s [affected] with \the [tool].</span>", \
"<span class='danger'>Your hand slips, tearing up [target]'s [affected] with \the [tool].</span>")
affected.createwound(BRUISE, 10)
affected.createwound(CUT, 5)
if(istype(tool, /obj/item/stack) && prob(30))
var/obj/item/stack/T = tool
T.use(1)
..()
7 changes: 7 additions & 0 deletions html/changelogs/Mechoid - Surgical.yml
@@ -0,0 +1,7 @@

author: Mechoid

delete-after: True

changes:
- rscadd: "Adds a new surgical procedure for fixing brute and burn on limbs."
1 change: 1 addition & 0 deletions polaris.dme
Expand Up @@ -2325,6 +2325,7 @@
#include "code\modules\surgery\_defines.dm"
#include "code\modules\surgery\bones.dm"
#include "code\modules\surgery\encased.dm"
#include "code\modules\surgery\external_repair.dm"
#include "code\modules\surgery\face.dm"
#include "code\modules\surgery\generic.dm"
#include "code\modules\surgery\implant.dm"
Expand Down