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As a requirement for "full controller support", we also need to open a virtual keyboard for text entry if the player is using a gamepad.
The text was updated successfully, but these errors were encountered:
There is an asset we can use here: https://github.com/martinfuchs/Godot-Onscreen-Keyboard
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Other "full controller support" games such as Cassette Beasts do not have this, so it's not necessary for release.
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As a requirement for "full controller support", we also need to open a virtual keyboard for text entry if the player is using a gamepad.
The text was updated successfully, but these errors were encountered: