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Revert "Align D2k weapons to better match original"
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This reverts commit d46e72e.

Revert "Align D2k weapons to better match original"

This reverts commit d46e72e.

Align D2k weapons to better match original

Based on OpenRA#20021 . Changes are inline with OpenRA#17972

fix Ornithopter is not targetable

Make Ornithopter targetable by ani-air units.

Align D2k weapons to better match original

Based on OpenRA#20021 . Changes are inline with OpenRA#17972
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Porenutak committed Feb 21, 2024
1 parent 3760b14 commit 9b8108e
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Showing 3 changed files with 8 additions and 15 deletions.
2 changes: 0 additions & 2 deletions mods/d2k/rules/aircraft.yaml
Expand Up @@ -118,8 +118,6 @@ ornithopter:
TurnSpeed: 8
Repulsable: False
CruiseAltitude: 1920
Targetable:
TargetTypes: Air
AmmoPool:
Ammo: 5
Tooltip:
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16 changes: 6 additions & 10 deletions mods/d2k/weapons/largeguns.yaml
Expand Up @@ -4,15 +4,15 @@
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 135
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Image: 120mm
Warhead@1Dam: SpreadDamage
Damage: 2700
Spread: 756
Spread: 512
Falloff: 100, 0
Versus:
none: 30
none: 20
wall: 50
building: 50
wood: 60
Expand Down Expand Up @@ -66,7 +66,7 @@ DevBullet:
Damage: 6500
Spread: 1c0
Versus:
none: 65
none: 50
wall: 100
building: 75
wood: 60
Expand Down Expand Up @@ -94,7 +94,7 @@ DevBullet:
Image: 155mm
Warhead@1Dam: SpreadDamage
Damage: 4500
Spread: 2c0
Spread: 1c0
Versus:
none: 125
wall: 100
Expand All @@ -105,11 +105,7 @@ DevBullet:
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, ExplosionDeath
Warhead@proneeffect: TargetDamage
DamageTypes: TriggerProne
Damage: 1
Spread: 1c512
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@4Concrete: DamagesConcrete
Damage: 5625
Warhead@3Eff: CreateEffect
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5 changes: 2 additions & 3 deletions mods/d2k/weapons/smallguns.yaml
Expand Up @@ -3,19 +3,18 @@
Range: 2c512
Report: MGUN2.WAV
Projectile: InstantHit
Inaccuracy: 135
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Warhead@1Dam: SpreadDamage
Damage: 1250
Spread: 480
Falloff: 100, 0
Versus:
none: 110
wall: 10
building: 25
wood: 75
light: 40
heavy: 18
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
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