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Prism Launcher consistently kills X, sometimes Wayland too. #2139
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And you are sure it is Prism Launcher's fault? Like did you try to reproduce this using other launchers(atlauncher,modrinth launcher)? |
@Trial97, I'm solely as certain as the evidence demonstrates, which is a significant but unverified correlation. I've not attempted to replicate the bug using other launchers. I shall evaluate them, and report to here the results. It's another excuse to play, after all. However, note that as https://flathub.org/apps/com.atlauncher.ATLauncher#:~:text=in%20the%20directory-,legacy%20windowing%20system,-Uses%20a%20legacy and flathub/flathub#4950 (reference) demonstrate, these aren't directly comparable in certain manners (providing diagnostic advantages and disadvantages). |
@Trial97, I've uploaded a new log from a crash a few minutes ago (https://github.com/PrismLauncher/PrismLauncher/files/14333249/%2B20240219T150003%2B0000.txt.MD). It's still from Prism Launcher, but this time |
Just to make sure: when you are referring to that prism killing X/Wayland are you meaning that you have only prismlauncher open and no other application open(not even minecraft) and then the display manager crashes? |
@Trial97, I've only allocated 16 GiB of my maximum 30.5 available GiB of RAM. There's no way Wayland or XWayland would use 16 GiB, surely? However, I have noticed ValveSoftware/Proton#7136 (comment) and have had a crash playing https://store.steampowered.com/app/236390/War_Thunder/ via https://github.com/ValveSoftware/Proton/releases/tag/proton-8.0-5c, so perhaps https://gitlab.freedesktop.org/mesa/mesa/-/issues/10645 is of some relevance? Could I ask you to test flatpak install https://dl.flathub.org/repo/appstream/org.prismlauncher.PrismLauncher.flatpakref && `
flatpak update app/org.prismlauncher.PrismLauncher/x86_64/stable --commit 369388b1bb5a75de1e5181d85810ae42c0302fb344eea63511bfe9326d06f146 on |
Sorry, but I'm unable to reproduce your issue at all(also I do not have |
@Trial97, does Prism possess control over CPU resource allocation to any extent which might interfere with OS operation? I don't see any relevant configuration options via its GUI. I believed that was the sole purview of the OS unless deliberately and meticulously intercepted. I've a 12-thread "AMD Ryzen 5 7600X 6-Core Processor", so I doubt hardware is a bottleneck here. |
The only control that Prism has over the spawned minecraft process is if is running or not. |
FWIW, though I likely don't have the same hardware as OP, I also use OpenSUSE Tumbleweed with upstream MultiMC and have never had issues. |
Prism can't kill Wayland as Wayland is just a protocol |
@DioEgizio, as is X. My specific packages are, for Wayland:
...and for X:
|
I'm going to close this, because as https://discussion.fedoraproject.org/t/random-indefinite-system-hang/110020/1#related-issues-3 appears to demonstrate, this is probably an underlying issue. |
Operating System
cpe:/o:opensuse:tumbleweed:20240131
Version of Prism Launcher
8.0
Version of Qt
https://github.com/qt/qtbase/releases/tag/v5.15.10-lts-lgpl
Description of bug
Firstly, the display freezes. Soon after, it becomes black. Then, the PC fans momentarily cease to operate, and the display becomes artefacted as the fans resume:
It always eventually crashed the system.
...except once, the latest time. This latest time, the behaviour was very strange. Per https://bugzilla.opensuse.org/show_bug.cgi?id=1220043#c0:
Steps to reproduce
Play the game for some time.
Suspected cause
The video driver, because although the system responds (Alt+SysReq+B performs
systemctl reboot
) Alt+F3 doesn't switch from the display server to a TTY.journalctl --boot=-1 -e
produces:...which contain quite a notable stack trace pertaining to what I describe, although it's actually XWayland which crashes there. However, this also occurs on X11, and the effect upon the system is identical.
This issue is unique
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