-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[1.7] varshort for node-minecraft-protocol-forge #1
Comments
Tagging as "bug" because of wiki.vg's warning "While it may seem like you can get away with not handling varshorts…" (which node-minecraft-protocol-forge isn't, and has gotten away with so far, but I haven't tested it on servers with lots of mods) |
PrismarineJS/minecraft-data#117 adds a |
PR'd in ProtoDef-io/node-protodef#52 |
To see about moving varshort here, since it is Forge-specific, but would need some way to alter the protocol specification before it is passed to the serializer (related PrismarineJS/node-minecraft-protocol#367) |
@deathcap it is possible using https://github.com/PrismarineJS/node-minecraft-protocol/blob/master/examples/client_custom_packets/client_custom_packets.js ;) (just give the "custom" packet the same name as the old one) |
http://wiki.vg/Minecraft_Forge_Handshake#Definitions
http://wiki.vg/Minecraft_Forge_Handshake#Differences_from_Forge_1.7.10
http://wiki.vg/Minecraft_Forge_Handshake#Definitions
https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/network/ByteBufUtils.java#L58-L89
The text was updated successfully, but these errors were encountered: