Releases: PrismaticFlower/SWBF-msh-Blender-IO
Releases · PrismaticFlower/SWBF-msh-Blender-IO
v1.3.3
v1.3.2
v1.3.1
- Use color attributes instead of (the deprecated) vertex colors when exporting meshes. Thanks to @LeovanGit
v1.3.0
- Vertex colors are now added to the Blender meshes when importing. Thanks to @LeovanGit
v1.2.2
v1.2.1
v1.2.0
- Segments with no geometry data are now pruned on export, fixing one major cause of #3
- Models exported from the original Pandemic XSI plugin can have valid collision primitives with incorrect names (e.g. a cylinder named
p_collisionsphere
incis_hover_aat.msh
), these are always caught and tracked now - Vertex groups that are not used for skinning purposes will not be processed on export
- An object is only exported as a skin if it has vertex groups used for skinning
- Support for emulating and limited support for filling the additive transparency property
- More robust search for filling in diffuse textures and support for transparency and backface culling properties
- Emulation of scrolling rendertypes refactored to be compatible with all Blender versions > 2.80
v1.2.0-rc
Pre-release for upgraded material fill operator and bump/normal mapping support.
Material fill operator is upgraded to:
- Fill in transparency properties
- Carry out a more robust search for the diffuse texture map
It still works backwards from aPrincipled BSDF
, testers will determine if this is satisfactory... - Replace all image file extensions with
.tga
when setting material property texture path fields
Support for normal mapping includes:
- Typical RGB normal maps
- Bump mapping if a
.tga.option
can be found which specifies that the texture should indeed be interpreted as a bump map. The emulation will read the-bumpscale
parameter and set theDistance
input of the bump node to it. - Most rendertypes using normal maps
This will remain a pre-release for a little while because the FillMaterialProperties
operator is more complex and probably still buggy. The order in which nodes are explored could potentially be improved with input from testers...
v1.0.0-rc
This is a pre-release for full import/export support of SWBF models. Expect frequent updates as community feedback is integrated.
New features include:
- Import and Export of one or more
.msh
files supporting animations and all model types except cloth - Import of munged animations (
.zaabin
files)
v0.2.1
- Fixed vertex colour channel ordering .msh files.