Skip to content

Prof9/exe6edit-mod

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

34 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

EXE6 SaveDataEditor Mod

EXE6 SaveDataEditor Mod is a save editor for both versions of Rockman EXE 6 (Japanese version). It does NOT work properly for the English version, Mega Man Battle Network 6.

Big thanks to haru_arc for letting us translate his old EXE6 save editor!

Features

  • Modify Zennys, BugFrags and play time.
  • Modify BattleChip amounts.
  • Modify SubChip amounts and carrying capacities.
  • Modify Navi Customizer size and program amounts.
  • Modify Folders.
  • Modify Data Library.
  • Modify the current map.
  • Modify Key Items.
  • Modify Kaizou/Mod Cards inventory and total MB.
  • Add DblBeast, Gregar and Falzar chip data.

Changelog

v1.0 - 4 August 2016

  • Initial version, based on EXE6 SaveDataEditor 2.0.
  • English language support.
  • Language switching.
  • Fixed chip data for DblBeast, Gregar and Falzar
  • Fixed palette for DblBeast, Gregar and Falzar
  • Support for .sv1, .sv2, etc. files.

License

This program is licensed under the terms of the GNU General Public License v3. See license.txt for more information.

Modifications

This is a modified version of EXE6 SaveDataEditor by haru_arc. See the changelog for the full list of modifications.

Changes were made starting 22 July 2016. An overview of the modifications can be found in the GitHub repository at https://github.com/Prof9/exe6edit-mod.

See readme-original.txt for the original EXE6 SaveDataEditor readme.

The original repository for EXE6 SaveDataEditor can be found at https://github.com/haruArc/exe6edit.

About

Save editor for Rockman EXE 6

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Visual Basic .NET 100.0%