EXE6 SaveDataEditor Mod is a save editor for both versions of Rockman EXE 6 (Japanese version). It does NOT work properly for the English version, Mega Man Battle Network 6.
Big thanks to haru_arc for letting us translate his old EXE6 save editor!
- Modify Zennys, BugFrags and play time.
- Modify BattleChip amounts.
- Modify SubChip amounts and carrying capacities.
- Modify Navi Customizer size and program amounts.
- Modify Folders.
- Modify Data Library.
- Modify the current map.
- Modify Key Items.
- Modify Kaizou/Mod Cards inventory and total MB.
- Add DblBeast, Gregar and Falzar chip data.
v1.0 - 4 August 2016
- Initial version, based on EXE6 SaveDataEditor 2.0.
- English language support.
- Language switching.
- Fixed chip data for DblBeast, Gregar and Falzar
- Fixed palette for DblBeast, Gregar and Falzar
- Support for .sv1, .sv2, etc. files.
This program is licensed under the terms of the GNU General Public License v3.
See license.txt
for more information.
This is a modified version of EXE6 SaveDataEditor by haru_arc. See the changelog for the full list of modifications.
Changes were made starting 22 July 2016. An overview of the modifications can be found in the GitHub repository at https://github.com/Prof9/exe6edit-mod.
See readme-original.txt
for the original EXE6 SaveDataEditor readme.
The original repository for EXE6 SaveDataEditor can be found at https://github.com/haruArc/exe6edit.