Copy FAR_Revive folder into your mission folder. Add this to the top of your init.sqf:
call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf";
- Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a medikit will be required. 0 is default. 2 = Medikit or FAK required, FAKS are consumed. 3 = Medikit required, but FAK can stabilise bleeding.
- Death messages. Teamkills are shown as "x was injured by y".
- Ability to drag injured units.
- Suicide option which you can use to respawn (if it's enabled) or just to kill yourself.
- Bleedout. If a timeout is specified and you are not revived within the given time you will bleed out and die.
Cupcake's version
- Added revive modes 2 and 3.
- Added the option for limited "lives". If you go down too much you'll just die, skipping the "downed" state.
- Parameter to adjust the damage of someone who has just been revived.
- Option to allow damage to downed players.
- Squashed bugs.
v1.4d
- [NEW] Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required
- [Fixed] Random black screens
- [Fixed] People dying randomly
- Code improvements
v1.4a
- Compatible with latest version of Arma 3
- [NEW] Casual mode. If enabled, all units will be able to revive (not just medics)
v1.4
- [NEW] Identifies medics without class names. You don't have to manually add class names
- [NEW] Bleedout
- [NEW] Death Messages
v1.3a
- [Fixed] Continuous beeping
v1.3
- [Fixed] Revive not working for some medics
- [Fixed] Medic not detected when inside a vehicle
v1.2
- [NEW] Dragging
- [Fixed] Revive not working if you died in a vehicle
v1.1
- Zero division error fixed
v1.0
- Initial version