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Installation

Copy FAR_Revive folder into your mission folder. Add this to the top of your init.sqf:

call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf";

Features

  • Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a medikit will be required. 0 is default. 2 = Medikit or FAK required, FAKS are consumed. 3 = Medikit required, but FAK can stabilise bleeding.
  • Death messages. Teamkills are shown as "x was injured by y".
  • Ability to drag injured units.
  • Suicide option which you can use to respawn (if it's enabled) or just to kill yourself.
  • Bleedout. If a timeout is specified and you are not revived within the given time you will bleed out and die.

Changelog

Cupcake's version

  • Added revive modes 2 and 3.
  • Added the option for limited "lives". If you go down too much you'll just die, skipping the "downed" state.
  • Parameter to adjust the damage of someone who has just been revived.
  • Option to allow damage to downed players.
  • Squashed bugs.

v1.4d

  • [NEW] Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required
  • [Fixed] Random black screens
  • [Fixed] People dying randomly
  • Code improvements

v1.4a

  • Compatible with latest version of Arma 3
  • [NEW] Casual mode. If enabled, all units will be able to revive (not just medics)

v1.4

  • [NEW] Identifies medics without class names. You don't have to manually add class names
  • [NEW] Bleedout
  • [NEW] Death Messages

v1.3a

  • [Fixed] Continuous beeping

v1.3

  • [Fixed] Revive not working for some medics
  • [Fixed] Medic not detected when inside a vehicle

v1.2

  • [NEW] Dragging
  • [Fixed] Revive not working if you died in a vehicle

v1.1

  • Zero division error fixed

v1.0

  • Initial version

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Farooq's Revive Script for Arma 3

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