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Installation

Copy FAR_Revive folder into your mission folder. Add this to the top of your init.sqf:

call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf";

If you want to disable respawn and allow players to spectate, add "respawn=4;" to your description.ext.

Features

  • Revive Modes.
    • 0 = Only medics can revive.
    • 1 = All units can revive.
    • 2 = Same as 1 but a medikit will be required. 0 is default.
  • Death messages. Teamkills are shown as "x was injured by y"
  • Ability to drag injured units
  • Suicide option which you can use to respawn (if it's enabled) or just to kill yourself
  • Bleedout. If a timeout is specified and you are not revived within the given time you will bleed out and die.
  • Mute ACRE for unconscious units

Changelog

v1.5a

  • [Fixed] Bug with helicopters
  • [Fixed] Player going unconscious with a single hit

v1.5

  • [NEW] Unconscious units will not be able to use ACRE radio, hear other people or use proximity chat

v1.4d

  • [NEW] Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required
  • [Fixed] Random black screens
  • [Fixed] People dying randomly
  • Code improvements

v1.4a

  • Compatible with latest version of Arma 3
  • [NEW] Casual mode. If enabled, all units will be able to revive (not just medics)

v1.4

  • [NEW] Identifies medics without class names. You don't have to manually add class names
  • [NEW] Bleedout
  • [NEW] Death Messages

v1.3a

  • [Fixed] Continuous beeping

v1.3

  • [Fixed] Revive not working for some medics
  • [Fixed] Medic not detected when inside a vehicle

v1.2

  • [NEW] Dragging
  • [Fixed] Revive not working if you died in a vehicle

v1.1

  • Zero division error fixed

v1.0

  • Initial version