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[神器983]アイシクルブレードを作成 #1398

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@quikku quikku commented May 24, 2023

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@quikku quikku requested a review from ChenCMD as a code owner May 24, 2023 19:27
# ほしい範囲に剰余算
scoreboard players operation $Random Temporary %= $11 Const
# メッセージ出力
execute if score $Random Temporary matches 0 positioned ~ ~1 ~ run function asset:artifact/0983.icicle_blade/trigger/slash/particle1
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今ならMacro化すれば若干軽くなるかも

@@ -0,0 +1,24 @@
#> asset:artifact/0983.icicle_blade/trigger/4.damage
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Functionを分けずに処理したほうが軽くなるかもしれない

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特にバグとかがないが、火力が高すぎるのでナーフしたほうがいいかもしれない。
あと若干軽量化出来そう。

# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackRange set value 5
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 5
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消費MPをもう少し上げないと余裕でOP超えるかもしれない。

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バランスはどーせ実際にプレイしないとわからんので適当でええやろ(雑)

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雑過ぎて草、軽くなるところが幾らかあるけど直すかどうかは任せる

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3 participants