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Releases: Prozi/detect-collisions

v9.5.2

26 Mar 03:03
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  • fixed #72 (let's hope - it needs to be tested by creator of bug)
  • fixed express dependency vulnerability

v9.4.4

23 Mar 21:19
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  • latest
  • stable

should be fine until some next feature or bug request

v9.4.1

23 Mar 15:45
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v9.4.0

01 Mar 15:37
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  • improved types here and there
  • improved optimized.ts one function by reusing length sooner (1 less read)
  • improved separate()
  • renamed type CheckCollisionCallback to CollisionCallback

v9.3.2

01 Mar 15:07
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7ecb34b feat: bump version after few minor improvements
d41c1fa feat: improve/Update README.md
40ee7e3 feat: add 2024, Update LICENSE
e623366 feat: imrove naming, Update intersect.ts
2817b83 feat: approx get scale improve, Update polygon.ts
01e5b17 chore: remove unnecessary elvis, Update polygon.ts
d8fa9cb feat: recompile
c380404 feat: chatgpt optimize utils
8e4d6eb feat: test improvement
29f027e feat: refactor / small optimize
31f7e08 chore: fix typos in readme badge links

v9.2.6

28 Feb 06:43
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  • in response #69 I created System.separateBody(body) function and updated the System.separate() implementation to use it too
  • added test for above and used it as base for update of bounce implementation in stress test demo
  • updated documentation
  • updated/unified both benchmarks

v9.2.4

15 Feb 18:58
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  • better use markAsDirty inside update functions
  • add 1 test to give a better example how to approach #69

v9.2.3

06 Jan 21:49
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  • bump deps most notably being types/sat & types/rbush

v9.2.2

08 Sep 17:22
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v9.1.0

02 Jul 00:30
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  • added myself to the MIT license
  • added backwards compatibility with version before 9

Now when you call setPosition(x, y) you don't have to call updateBody() / system.update() later.

But added a last optional parameter for all manipulation functions called update = true and extended the readme about it:
https://github.com/Prozi/detect-collisions#step-4-manipulate-bodies