Releases: Prozi/detect-collisions
v9.5.2
v9.4.4
v9.4.1
v9.4.0
v9.3.2
7ecb34b feat: bump version after few minor improvements
d41c1fa feat: improve/Update README.md
40ee7e3 feat: add 2024, Update LICENSE
e623366 feat: imrove naming, Update intersect.ts
2817b83 feat: approx get scale improve, Update polygon.ts
01e5b17 chore: remove unnecessary elvis, Update polygon.ts
d8fa9cb feat: recompile
c380404 feat: chatgpt optimize utils
8e4d6eb feat: test improvement
29f027e feat: refactor / small optimize
31f7e08 chore: fix typos in readme badge links
v9.2.6
v9.2.4
v9.2.3
v9.2.2
- addressed #62 by adding utility function cloneResponse
how to use:
https://prozi.github.io/detect-collisions/functions/cloneResponse.html
implementation:
https://github.com/Prozi/detect-collisions/blob/d95686412a947eadac9038223351a97e21970b19/src/utils.ts#L314-L326
- bumped devDependencies to latest
v9.1.0
- added myself to the MIT license
- added backwards compatibility with version before 9
Now when you call setPosition(x, y)
you don't have to call updateBody()
/ system.update()
later.
But added a last optional parameter for all manipulation functions called update = true
and extended the readme about it:
https://github.com/Prozi/detect-collisions#step-4-manipulate-bodies