An JavaFx implementation of a treemap
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An JavaFx implementation of a treemap

License: MIT Codacy Badge Dependency Status

The original algorithm for the core code is derived from javafx-chart-treemap.

Java Version

This version is for Java 9.


This small project is in its very early days and features may not be stable.

SO, feel free to request changes!! I welcome ideas for missing features/architectures...


If using maven, one can add the following dependency:


Available tree maps components

FxTreeMap (most complete at the moment)

This version uses a set a javafx.scene.shape.Rectangle to draw the treemap. It also allows more flexibility (on the implementation side) to add new features.

Alt text


This component uses a javafx.scene.canvas.Canvas to draw the treemap.

Alt text

How to

The main examples are available in the main class. Here is an extract of the code

Create the data set

        ConcreteMapData data1 = new ConcreteMapData("data1", 6.0);
        ConcreteMapData data7 = new ConcreteMapData("data7", 1.0);
        ConcreteMapData data = new ConcreteMapData("data-set1", data1, data2, data3, data4, data5, data6, data7);

Create the treemap component

        FxTreeMap fxTreeMap = new FxTreeMap(data);

Style the treemap (optional)


Add the treemap to the scene

        Node fxTreeMapNode = fxTreeMap.getNode();
        AnchorPane.setBottomAnchor(fxTreeMapNode, 4.0);
        AnchorPane.setLeftAnchor(fxTreeMapNode, 4.0);
        AnchorPane.setRightAnchor(fxTreeMapNode, 4.0);
        AnchorPane.setTopAnchor(fxTreeMapNode, 4.0);

Control view (for illustration)

The library provides a small example to illustrate the controls over the TreeMap component.

Alt text

Next steps

  • update UI when data model is changed
  • use css styles
  • draw recursively in canvas example
  • draw names for each data item