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_SNDPLAYCOPY
Cory Smith edited this page Sep 1, 2022
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The _SNDPLAYCOPY statement copies a sound, plays it, and automatically closes the copy using a handle parameter passed from _SNDOPEN or _SNDCOPY
_SNDPLAYCOPY handle&[, volume!]
- The LONG handle& value is returned by _SNDOPEN using a specific sound file.
- The volume! parameter can be any SINGLE value from 0 (no volume) to 1 (full volume).
- Makes coding easier by doing all of the following automatically:
- #Copies/duplicates the source handle (see _SNDCOPY).
- #Changes the volume of the copy if volume is passed.
- #Plays the copy.
- #Closes the copy.
- This statement is a better choice than _SNDPLAYFILE if the sound will be played often, reducing the burden on the computer.
Playing a previously opened sound at half volume.
_SNDPLAYCOPY applause&, 0.5
Playing a song at random volumes.
chomp& = _SNDOPEN("chomp.wav")
_SNDPLAYCOPY chomp&, 0.5 + RND * 0.49