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Fix the nuke #1295

Merged
merged 1 commit into from
Oct 31, 2023
Merged

Fix the nuke #1295

merged 1 commit into from
Oct 31, 2023

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stilnat
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@stilnat stilnat commented Oct 29, 2023

Summary

Nuke was broken because of two things :

  • missing mesh colliders on the nuke itself.
  • Issue with getting the component entity using GetComponentInTree. Contrary to GetComponentInParent, getComponentInTree uses the interaction source tree. That was not working anymore because hand scripts are no longer on the same game object as entity script on human, to keep it simple.

Related issues/PRs

Closes #1294

@cosmiccoincidence cosmiccoincidence merged commit 374c934 into RE-SS3D:develop Oct 31, 2023
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@stilnat stilnat deleted the fix-detonate-nuke branch November 10, 2023 17:58
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Objective doesn't work
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