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set minimum value for audio buffering to 0
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Fixes an issue addressed on discord for games at 60fps

Make minimum value 4.1675ms instead

Make this actually have an effect

make it a whole number

it literally says int right in the title
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Jacoby1218 committed Apr 25, 2020
1 parent 256c74d commit 991e417
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion rpcs3/Emu/system_config.h
Original file line number Diff line number Diff line change
Expand Up @@ -213,7 +213,7 @@ struct cfg_root : cfg::node
cfg::_int<1, 128> startt{ this, "Start Threshold", 1 }; // TODO: used only by ALSA, should probably be removed once ALSA is upgraded
cfg::_int<0, 200> volume{ this, "Master Volume", 100 };
cfg::_bool enable_buffering{ this, "Enable Buffering", true };
cfg::_int <20, 250> desired_buffer_duration{ this, "Desired Audio Buffer Duration", 100 };
cfg::_int <4, 250> desired_buffer_duration{ this, "Desired Audio Buffer Duration", 100 };
cfg::_int<1, 1000> sampling_period_multiplier{ this, "Sampling Period Multiplier", 100 };
cfg::_bool enable_time_stretching{ this, "Enable Time Stretching", false };
cfg::_int<0, 100> time_stretching_threshold{ this, "Time Stretching Threshold", 75 };
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