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cellPadGetData: clear buttons if input is ignored but not intercepted.
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needed in Hotline Miami and NinJa Gaiden Sigma, fixes Gran Turismo 6 regression
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Megamouse committed Oct 6, 2019
1 parent 01e8ae3 commit acc3009
Showing 1 changed file with 154 additions and 137 deletions.
291 changes: 154 additions & 137 deletions rpcs3/Emu/Cell/Modules/cellPad.cpp
Expand Up @@ -64,6 +64,27 @@ error_code cellPadEnd()
return CELL_OK;
}

void clear_pad_buffer(const std::shared_ptr<Pad> pad)
{
if (!pad)
return;

// Set 'm_buffer_cleared' to force a resend of everything
// might as well also reset everything in our pad 'buffer' to nothing as well

pad->m_buffer_cleared = true;
pad->m_analog_left_x = pad->m_analog_left_y = pad->m_analog_right_x = pad->m_analog_right_y = 128;

pad->m_digital_1 = pad->m_digital_2 = 0;
pad->m_press_right = pad->m_press_left = pad->m_press_up = pad->m_press_down = 0;
pad->m_press_triangle = pad->m_press_circle = pad->m_press_cross = pad->m_press_square = 0;
pad->m_press_L1 = pad->m_press_L2 = pad->m_press_R1 = pad->m_press_R2 = 0;

// ~399 on sensor y is a level non moving controller
pad->m_sensor_y = 399;
pad->m_sensor_x = pad->m_sensor_z = pad->m_sensor_g = 512;
}

error_code cellPadClearBuf(u32 port_no)
{
sys_io.trace("cellPadClearBuf(port_no=%d)", port_no);
Expand All @@ -90,20 +111,7 @@ error_code cellPadClearBuf(u32 port_no)
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
return CELL_PAD_ERROR_NO_DEVICE;

// Set 'm_buffer_cleared' to force a resend of everything
// might as well also reset everything in our pad 'buffer' to nothing as well

pad->m_buffer_cleared = true;
pad->m_analog_left_x = pad->m_analog_left_y = pad->m_analog_right_x = pad->m_analog_right_y = 128;

pad->m_digital_1 = pad->m_digital_2 = 0;
pad->m_press_right = pad->m_press_left = pad->m_press_up = pad->m_press_down = 0;
pad->m_press_triangle = pad->m_press_circle = pad->m_press_cross = pad->m_press_square = 0;
pad->m_press_L1 = pad->m_press_L2 = pad->m_press_R1 = pad->m_press_R2 = 0;

// ~399 on sensor y is a level non moving controller
pad->m_sensor_y = 399;
pad->m_sensor_x = pad->m_sensor_z = pad->m_sensor_g = 512;
clear_pad_buffer(pad);

return CELL_OK;
}
Expand Down Expand Up @@ -137,13 +145,21 @@ error_code cellPadGetData(u32 port_no, vm::ptr<CellPadData> data)

const PadInfo& rinfo = handler->GetInfo();

if (rinfo.ignore_input || (rinfo.system_info & CELL_PAD_INFO_INTERCEPTED))
if (rinfo.system_info & CELL_PAD_INFO_INTERCEPTED)
{
data->len = CELL_PAD_LEN_NO_CHANGE;
return CELL_OK;
}

if (pad->ldd)
bool btnChanged = false;

if (rinfo.ignore_input)
{
// Needed for Hotline Miami and Ninja Gaiden Sigma after dialogs were closed and buttons are still pressed.
// Gran Turismo 6 would keep registering the Start button during OSK Dialogs if this wasn't cleared and if we'd return with len as CELL_PAD_LEN_NO_CHANGE.
clear_pad_buffer(pad);
}
else if (pad->ldd)
{
memcpy(data.get_ptr(), pad->ldd_data, sizeof(CellPadData));
if (setting & CELL_PAD_SETTING_SENSOR_ON)
Expand All @@ -152,149 +168,150 @@ error_code cellPadGetData(u32 port_no, vm::ptr<CellPadData> data)
data->len = (setting & CELL_PAD_SETTING_PRESS_ON) ? CELL_PAD_LEN_CHANGE_PRESS_ON : CELL_PAD_LEN_CHANGE_DEFAULT;
return CELL_OK;
}

u16 d1Initial = pad->m_digital_1;
u16 d2Initial = pad->m_digital_2;
bool btnChanged = false;

for (Button& button : pad->m_buttons)
else
{
// here we check btns, and set pad accordingly,
// if something changed, set btnChanged
u16 d1Initial = pad->m_digital_1;
u16 d2Initial = pad->m_digital_2;

if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
for (Button& button : pad->m_buttons)
{
if (button.m_pressed)
pad->m_digital_1 |= button.m_outKeyCode;
else
pad->m_digital_1 &= ~button.m_outKeyCode;
// here we check btns, and set pad accordingly,
// if something changed, set btnChanged

switch (button.m_outKeyCode)
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
{
case CELL_PAD_CTRL_LEFT:
if (pad->m_press_left != button.m_value) btnChanged = true;
pad->m_press_left = button.m_value;
break;
case CELL_PAD_CTRL_DOWN:
if (pad->m_press_down != button.m_value) btnChanged = true;
pad->m_press_down = button.m_value;
break;
case CELL_PAD_CTRL_RIGHT:
if (pad->m_press_right != button.m_value) btnChanged = true;
pad->m_press_right = button.m_value;
break;
case CELL_PAD_CTRL_UP:
if (pad->m_press_up != button.m_value) btnChanged = true;
pad->m_press_up = button.m_value;
break;
// These arent pressure btns
case CELL_PAD_CTRL_R3:
case CELL_PAD_CTRL_L3:
case CELL_PAD_CTRL_START:
case CELL_PAD_CTRL_SELECT:
default: break;
if (button.m_pressed)
pad->m_digital_1 |= button.m_outKeyCode;
else
pad->m_digital_1 &= ~button.m_outKeyCode;

switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_LEFT:
if (pad->m_press_left != button.m_value) btnChanged = true;
pad->m_press_left = button.m_value;
break;
case CELL_PAD_CTRL_DOWN:
if (pad->m_press_down != button.m_value) btnChanged = true;
pad->m_press_down = button.m_value;
break;
case CELL_PAD_CTRL_RIGHT:
if (pad->m_press_right != button.m_value) btnChanged = true;
pad->m_press_right = button.m_value;
break;
case CELL_PAD_CTRL_UP:
if (pad->m_press_up != button.m_value) btnChanged = true;
pad->m_press_up = button.m_value;
break;
// These arent pressure btns
case CELL_PAD_CTRL_R3:
case CELL_PAD_CTRL_L3:
case CELL_PAD_CTRL_START:
case CELL_PAD_CTRL_SELECT:
default: break;
}
}
else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2)
{
if (button.m_pressed)
pad->m_digital_2 |= button.m_outKeyCode;
else
pad->m_digital_2 &= ~button.m_outKeyCode;

switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_SQUARE:
if (pad->m_press_square != button.m_value) btnChanged = true;
pad->m_press_square = button.m_value;
break;
case CELL_PAD_CTRL_CROSS:
if (pad->m_press_cross != button.m_value) btnChanged = true;
pad->m_press_cross = button.m_value;
break;
case CELL_PAD_CTRL_CIRCLE:
if (pad->m_press_circle != button.m_value) btnChanged = true;
pad->m_press_circle = button.m_value;
break;
case CELL_PAD_CTRL_TRIANGLE:
if (pad->m_press_triangle != button.m_value) btnChanged = true;
pad->m_press_triangle = button.m_value;
break;
case CELL_PAD_CTRL_R1:
if (pad->m_press_R1 != button.m_value) btnChanged = true;
pad->m_press_R1 = button.m_value;
break;
case CELL_PAD_CTRL_L1:
if (pad->m_press_L1 != button.m_value) btnChanged = true;
pad->m_press_L1 = button.m_value;
break;
case CELL_PAD_CTRL_R2:
if (pad->m_press_R2 != button.m_value) btnChanged = true;
pad->m_press_R2 = button.m_value;
break;
case CELL_PAD_CTRL_L2:
if (pad->m_press_L2 != button.m_value) btnChanged = true;
pad->m_press_L2 = button.m_value;
break;
default: break;
}
}
}
else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2)
{
if (button.m_pressed)
pad->m_digital_2 |= button.m_outKeyCode;
else
pad->m_digital_2 &= ~button.m_outKeyCode;

switch (button.m_outKeyCode)
for (const AnalogStick& stick : pad->m_sticks)
{
switch (stick.m_offset)
{
case CELL_PAD_CTRL_SQUARE:
if (pad->m_press_square != button.m_value) btnChanged = true;
pad->m_press_square = button.m_value;
break;
case CELL_PAD_CTRL_CROSS:
if (pad->m_press_cross != button.m_value) btnChanged = true;
pad->m_press_cross = button.m_value;
break;
case CELL_PAD_CTRL_CIRCLE:
if (pad->m_press_circle != button.m_value) btnChanged = true;
pad->m_press_circle = button.m_value;
break;
case CELL_PAD_CTRL_TRIANGLE:
if (pad->m_press_triangle != button.m_value) btnChanged = true;
pad->m_press_triangle = button.m_value;
break;
case CELL_PAD_CTRL_R1:
if (pad->m_press_R1 != button.m_value) btnChanged = true;
pad->m_press_R1 = button.m_value;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X:
if (pad->m_analog_left_x != stick.m_value) btnChanged = true;
pad->m_analog_left_x = stick.m_value;
break;
case CELL_PAD_CTRL_L1:
if (pad->m_press_L1 != button.m_value) btnChanged = true;
pad->m_press_L1 = button.m_value;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y:
if (pad->m_analog_left_y != stick.m_value) btnChanged = true;
pad->m_analog_left_y = stick.m_value;
break;
case CELL_PAD_CTRL_R2:
if (pad->m_press_R2 != button.m_value) btnChanged = true;
pad->m_press_R2 = button.m_value;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X:
if (pad->m_analog_right_x != stick.m_value) btnChanged = true;
pad->m_analog_right_x = stick.m_value;
break;
case CELL_PAD_CTRL_L2:
if (pad->m_press_L2 != button.m_value) btnChanged = true;
pad->m_press_L2 = button.m_value;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y:
if (pad->m_analog_right_y != stick.m_value) btnChanged = true;
pad->m_analog_right_y = stick.m_value;
break;
default: break;
}
}
}

for (const AnalogStick& stick : pad->m_sticks)
{
switch (stick.m_offset)
{
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X:
if (pad->m_analog_left_x != stick.m_value) btnChanged = true;
pad->m_analog_left_x = stick.m_value;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y:
if (pad->m_analog_left_y != stick.m_value) btnChanged = true;
pad->m_analog_left_y = stick.m_value;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X:
if (pad->m_analog_right_x != stick.m_value) btnChanged = true;
pad->m_analog_right_x = stick.m_value;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y:
if (pad->m_analog_right_y != stick.m_value) btnChanged = true;
pad->m_analog_right_y = stick.m_value;
break;
default: break;
}
}

if (setting & CELL_PAD_SETTING_SENSOR_ON)
{
for (const AnalogSensor& sensor : pad->m_sensors)
if (setting & CELL_PAD_SETTING_SENSOR_ON)
{
switch (sensor.m_offset)
for (const AnalogSensor& sensor : pad->m_sensors)
{
case CELL_PAD_BTN_OFFSET_SENSOR_X:
if (pad->m_sensor_x != sensor.m_value) btnChanged = true;
pad->m_sensor_x = sensor.m_value;
break;
case CELL_PAD_BTN_OFFSET_SENSOR_Y:
if (pad->m_sensor_y != sensor.m_value) btnChanged = true;
pad->m_sensor_y = sensor.m_value;
break;
case CELL_PAD_BTN_OFFSET_SENSOR_Z:
if (pad->m_sensor_z != sensor.m_value) btnChanged = true;
pad->m_sensor_z = sensor.m_value;
break;
case CELL_PAD_BTN_OFFSET_SENSOR_G:
if (pad->m_sensor_g != sensor.m_value) btnChanged = true;
pad->m_sensor_g = sensor.m_value;
break;
default: break;
switch (sensor.m_offset)
{
case CELL_PAD_BTN_OFFSET_SENSOR_X:
if (pad->m_sensor_x != sensor.m_value) btnChanged = true;
pad->m_sensor_x = sensor.m_value;
break;
case CELL_PAD_BTN_OFFSET_SENSOR_Y:
if (pad->m_sensor_y != sensor.m_value) btnChanged = true;
pad->m_sensor_y = sensor.m_value;
break;
case CELL_PAD_BTN_OFFSET_SENSOR_Z:
if (pad->m_sensor_z != sensor.m_value) btnChanged = true;
pad->m_sensor_z = sensor.m_value;
break;
case CELL_PAD_BTN_OFFSET_SENSOR_G:
if (pad->m_sensor_g != sensor.m_value) btnChanged = true;
pad->m_sensor_g = sensor.m_value;
break;
default: break;
}
}
}
}

if (d1Initial != pad->m_digital_1 || d2Initial != pad->m_digital_2)
{
btnChanged = true;
if (d1Initial != pad->m_digital_1 || d2Initial != pad->m_digital_2)
{
btnChanged = true;
}
}

if (setting & CELL_PAD_SETTING_SENSOR_ON)
Expand Down

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