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rsx: Emit simpler fragment program code
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- Optimize clamp16
- Use bfe instead of shift-and
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kd-11 committed Sep 26, 2020
1 parent bef9555 commit b929ad0
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Showing 2 changed files with 63 additions and 63 deletions.
45 changes: 20 additions & 25 deletions rpcs3/Emu/RSX/Common/FragmentProgramDecompiler.cpp
Expand Up @@ -191,7 +191,7 @@ std::string FragmentProgramDecompiler::AddReg(u32 index, bool fp16)
const std::string type_name = (fp16 && device_props.has_native_half_support)? getHalfTypeName(4) : getFloatTypeName(4);
const std::string reg_name = std::string(fp16 ? "h" : "r") + std::to_string(index);

return m_parr.AddParam(PF_PARAM_NONE, type_name, reg_name, type_name + "(0., 0., 0., 0.)");
return m_parr.AddParam(PF_PARAM_NONE, type_name, reg_name, type_name + "(0.)");
}

bool FragmentProgramDecompiler::HasReg(u32 index, bool fp16)
Expand Down Expand Up @@ -255,12 +255,12 @@ std::string FragmentProgramDecompiler::AddTex()

std::string FragmentProgramDecompiler::AddType3()
{
return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "src3", getFloatTypeName(4) + "(1., 1., 1., 1.)");
return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "src3", getFloatTypeName(4) + "(1.)");
}

std::string FragmentProgramDecompiler::AddX2d()
{
return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "x2d", getFloatTypeName(4) + "(0., 0., 0., 0.)");
return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "x2d", getFloatTypeName(4) + "(0.)");
}

std::string FragmentProgramDecompiler::ClampValue(const std::string& code, u32 precision)
Expand Down Expand Up @@ -366,6 +366,7 @@ std::string FragmentProgramDecompiler::Format(const std::string& code, bool igno
std::string FragmentProgramDecompiler::GetRawCond()
{
static constexpr std::string_view f = "xyzw";
const auto zero = getFloatTypeName(4) + "(0.)";

std::string swizzle, cond;
swizzle.reserve(5);
Expand All @@ -381,17 +382,17 @@ std::string FragmentProgramDecompiler::GetRawCond()
}

if (src0.exec_if_gr && src0.exec_if_eq)
cond = compareFunction(COMPARE::FUNCTION_SGE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
cond = compareFunction(COMPARE::FUNCTION_SGE, AddCond() + swizzle, zero);
else if (src0.exec_if_lt && src0.exec_if_eq)
cond = compareFunction(COMPARE::FUNCTION_SLE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
cond = compareFunction(COMPARE::FUNCTION_SLE, AddCond() + swizzle, zero);
else if (src0.exec_if_gr && src0.exec_if_lt)
cond = compareFunction(COMPARE::FUNCTION_SNE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
cond = compareFunction(COMPARE::FUNCTION_SNE, AddCond() + swizzle, zero);
else if (src0.exec_if_gr)
cond = compareFunction(COMPARE::FUNCTION_SGT, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
cond = compareFunction(COMPARE::FUNCTION_SGT, AddCond() + swizzle, zero);
else if (src0.exec_if_lt)
cond = compareFunction(COMPARE::FUNCTION_SLT, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
cond = compareFunction(COMPARE::FUNCTION_SLT, AddCond() + swizzle, zero);
else //if(src0.exec_if_eq)
cond = compareFunction(COMPARE::FUNCTION_SEQ, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
cond = compareFunction(COMPARE::FUNCTION_SEQ, AddCond() + swizzle, zero);

return cond;
}
Expand Down Expand Up @@ -698,7 +699,7 @@ std::string FragmentProgramDecompiler::BuildCode()

const bool fp16_out = !(m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS);
const std::string float4_type = (fp16_out && device_props.has_native_half_support)? getHalfTypeName(4) : getFloatTypeName(4);
const std::string init_value = float4_type + "(0., 0., 0., 0.)";
const std::string init_value = float4_type + "(0.)";
std::array<std::string, 4> output_register_names;
std::array<u32, 4> ouput_register_indices = { 0, 2, 3, 4 };
bool shader_is_valid = false;
Expand Down Expand Up @@ -769,7 +770,7 @@ std::string FragmentProgramDecompiler::BuildCode()
"{\n"
" // Treat NaNs as 0\n"
" bvec4 nans = isnan(x);\n"
" x = _select(x, $float4(0., 0., 0., 0.), nans);\n"
" x = _select(x, $float4(0.), nans);\n"
" return clamp(x, _min, _max);\n"
"}\n\n";

Expand All @@ -780,7 +781,7 @@ std::string FragmentProgramDecompiler::BuildCode()
"{\n"
" // Treat NaNs as 0\n"
" bvec4 nans = isnan(x);\n"
" x = _select(x, $half4(0., 0., 0., 0.), nans);\n"
" x = _select(x, $half4(0.), nans);\n"
" return clamp(x, $half_t(_min), $half_t(_max));\n"
"}\n\n";
}
Expand All @@ -791,32 +792,26 @@ std::string FragmentProgramDecompiler::BuildCode()
if (!device_props.has_native_half_support)
{
// Accurate float to half clamping (preserves IEEE-754 NaN)
std::string clamp_func =
"$float4 clamp16($float4 x)\n"
"{\n";

std::string clamp_func;
if (glsl)
{
clamp_func +=
" uvec4 bits = floatBitsToUint(x);\n"
" uvec4 extend = uvec4(0x7f800000);\n"
" bvec4 test = equal(bits & extend, extend);\n"
" vec4 clamped = clamp(x, -65504., +65504.);\n"
" return _select(clamped, x, test);\n";
"vec2 clamp16(vec2 val){ return unpackHalf2x16(packHalf2x16(val)); }\n"
"vec4 clamp16(vec4 val){ return vec4(clamp16(val.xy), clamp16(val.zw)); }\n\n";
}
else
{
clamp_func +=
"$float4 clamp16($float4 x)\n"
"{\n"
" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
" return x;\n";
" return x;\n"
"}\n\n";
}

clamp_func +=
"}\n\n";

OS << Format(clamp_func);
}
else
Expand Down
81 changes: 43 additions & 38 deletions rpcs3/Emu/RSX/Common/GLSLCommon.h
Expand Up @@ -275,13 +275,13 @@ namespace glsl
"uint gen_bits(const in uint x, const in uint y, const in uint z, const in uint w, const in bool swap)\n"
"{\n"
" return (swap) ?\n"
" bitfieldInsert(bitfieldInsert(bitfieldInsert(w, z, 8, 8), y, 16, 8), x, 24, 8) :\n"
" bitfieldInsert(bitfieldInsert(bitfieldInsert(x, y, 8, 8), z, 16, 8), w, 24, 8);\n"
" _set_bits(_set_bits(_set_bits(w, z, 8, 8), y, 16, 8), x, 24, 8) :\n"
" _set_bits(_set_bits(_set_bits(x, y, 8, 8), z, 16, 8), w, 24, 8);\n"
"}\n\n"

"uint gen_bits(const in uint x, const in uint y, const in bool swap)\n"
"{\n"
" return (swap)? bitfieldInsert(y, x, 8, 8) : bitfieldInsert(x, y, 8, 8);\n"
" return (swap)? _set_bits(y, x, 8, 8) : _set_bits(x, y, 8, 8);\n"
"}\n\n"

"vec4 sext(const in ivec4 bits)\n"
Expand Down Expand Up @@ -337,8 +337,8 @@ namespace glsl
" }\n"
" else if (desc.type == VTX_FMT_FLOAT16)\n"
" {\n"
" tmp.x = bitfieldInsert(result.x, result.y, 16, 16);\n"
" tmp.y = bitfieldInsert(result.z, result.w, 16, 16);\n"
" tmp.x = _set_bits(result.x, result.y, 16, 16);\n"
" tmp.y = _set_bits(result.z, result.w, 16, 16);\n"
" ret.xy = unpackHalf2x16(tmp.x);\n"
" ret.zw = unpackHalf2x16(tmp.y);\n"
" }\n"
Expand All @@ -348,9 +348,9 @@ namespace glsl
" }\n"
" else //if (desc.type == VTX_FMT_COMP32)\n"
" {\n"
" result = uvec4(bitfieldExtract(result.x, 0, 11),\n"
" bitfieldExtract(result.x, 11, 11),\n"
" bitfieldExtract(result.x, 22, 10),\n"
" result = uvec4(_get_bits(result.x, 0, 11),\n"
" _get_bits(result.x, 11, 11),\n"
" _get_bits(result.x, 22, 10),\n"
" uint(scale.x));\n"
" ret = sext(ivec4(result) << ivec4(5, 5, 6, 0));\n"
" }\n\n"
Expand Down Expand Up @@ -395,14 +395,14 @@ namespace glsl

OS <<
" attribute_desc result;\n"
" result.stride = bitfieldExtract(attrib.x, 0, 8);\n"
" result.frequency = bitfieldExtract(attrib.x, 8, 16);\n"
" result.type = bitfieldExtract(attrib.x, 24, 3);\n"
" result.attribute_size = bitfieldExtract(attrib.x, 27, 3);\n"
" result.starting_offset = bitfieldExtract(attrib.y, 0, 29);\n"
" result.swap_bytes = bitfieldExtract(attrib.y, 29, 1) != 0;\n"
" result.is_volatile = bitfieldExtract(attrib.y, 30, 1) != 0;\n"
" result.modulo = bitfieldExtract(attrib.y, 31, 1) != 0;\n"
" result.stride = _get_bits(attrib.x, 0, 8);\n"
" result.frequency = _get_bits(attrib.x, 8, 16);\n"
" result.type = _get_bits(attrib.x, 24, 3);\n"
" result.attribute_size = _get_bits(attrib.x, 27, 3);\n"
" result.starting_offset = _get_bits(attrib.y, 0, 29);\n"
" result.swap_bytes = _test_bit(attrib.y, 29);\n"
" result.is_volatile = _test_bit(attrib.y, 30);\n"
" result.modulo = _test_bit(attrib.y, 31);\n"
" return result;\n"
"}\n\n"

Expand Down Expand Up @@ -434,14 +434,16 @@ namespace glsl
static void insert_rop_init(std::ostream& OS)
{
OS <<
" if ((rop_control & (1u << 9)) != 0)\n"
" if (_test_bit(rop_control, 9))\n"
" {\n"
" // Convert x,y to linear address\n"
" uvec2 stipple_coord = uvec2(gl_FragCoord.xy) % uvec2(32u, 32u);\n"
" uint address = stipple_coord.y * 32u + stipple_coord.x;\n"
" uint mask = (1u << (address & 31u));\n\n"
" const uvec2 stipple_coord = uvec2(gl_FragCoord.xy) % uvec2(32u, 32u);\n"
" const uint address = fma(stipple_coord.y, 32u, stipple_coord.x);\n"
" const uint bit_offset = (address & 31u);\n"
" const uint word_index = _get_bits(address, 7, 3);\n"
" const uint sub_index = _get_bits(address, 5, 2);\n\n"

" if ((stipple_pattern[address >> 7u][(address >> 5u) & 3u] & mask) == 0u)\n"
" if (_test_bit(stipple_pattern[word_index][sub_index], bit_offset))\n"
" {\n"
" _kill();\n"
" }\n"
Expand All @@ -463,26 +465,26 @@ namespace glsl
" {\n"
" discard;\n"
" }\n"
" else if ((rop_control & 0xFFu) != 0)\n";
" else if (_get_bits(rop_control, 0, 8) != 0)\n";
}
else
{
OS << " if ((rop_control & 0xFFu) != 0)\n";
OS << " if (_get_bits(rop_control, 0, 8) != 0)\n";
}

OS <<
" {\n"
" bool alpha_test = (rop_control & 0x1u) > 0;\n"
" uint alpha_func = ((rop_control >> 16) & 0x7u);\n";
" const bool alpha_test = _test_bit(rop_control, 0);\n"
" const uint alpha_func = _get_bits(rop_control, 16, 3);\n";

if (!props.fp32_outputs)
{
OS << " bool srgb_convert = (rop_control & 0x2u) > 0;\n\n";
OS << " const bool srgb_convert = _test_bit(rop_control, 1);\n\n";
}

if (props.emulate_coverage_tests)
{
OS << " bool a2c_enabled = (rop_control & 0x10u) > 0;\n";
OS << " const bool a2c_enabled = _test_bit(rop_control, 4);\n";
}

OS <<
Expand Down Expand Up @@ -540,6 +542,9 @@ namespace glsl
{
OS << "#define _select mix\n";
OS << "#define _saturate(x) clamp(x, 0., 1.)\n";
OS << "#define _get_bits(x, off, count) bitfieldExtract(x, off, count)\n";
OS << "#define _set_bits(x, y, off, count) bitfieldInsert(x, y, off, count)\n";
OS << "#define _test_bit(x, y) (_get_bits(x, y, 1) != 0)\n";
OS << "#define _rand(seed) fract(sin(dot(seed.xy, vec2(12.9898f, 78.233f))) * 43758.5453f)\n\n";

if (props.domain == glsl::program_domain::glsl_fragment_program)
Expand Down Expand Up @@ -641,7 +646,7 @@ namespace glsl
OS <<
"bool coverage_test_passes(const in vec4 _sample, const in uint control)\n"
"{\n"
" if ((control & 0x1u) == 0) return false;\n"
" if (!_test_bit(control, 0)) return false;\n"
"\n"
" float random = _rand(gl_FragCoord);\n"
" return (_sample.a > random);\n"
Expand Down Expand Up @@ -671,18 +676,18 @@ namespace glsl
" if (depth_float == 0)\n"
" value = uint(depth_value * 16777215.);\n"
" else\n"
" value = (floatBitsToUint(depth_value) >> 7) & 0xffffff;\n"
" value = _get_bits(floatBitsToUint(depth_value), 7, 24);\n"
"\n"
" uint b = (value & 0xff);\n"
" uint g = (value >> 8) & 0xff;\n"
" uint r = (value >> 16) & 0xff;\n"
" uint b = _get_bits(value, 0, 8);\n"
" uint g = _get_bits(value, 8, 8);\n"
" uint r = _get_bits(value, 16, 8);\n"
" return vec4(float(g)/255., float(b)/255., 1., float(r)/255.);\n"
"}\n\n"

"vec4 remap_vector(const in vec4 color, const in uint remap)\n"
"{\n"
" vec4 result;\n"
" if ((remap & 0xFF) == 0xE4)\n"
" if (_get_bits(remap, 0, 8) == 0xE4)\n"
" {\n"
" result = color;\n"
" }\n"
Expand All @@ -699,7 +704,7 @@ namespace glsl
" result.b = color[remap_channel.b];\n"
" }\n\n"

" if ((remap >> 8) == 0xAA)\n"
" if (_get_bits(remap, 8, 8) == 0xAA)\n"
" return result;\n\n"

" uvec4 remap_select = uvec4(remap) >> uvec4(10, 12, 14, 8);\n"
Expand Down Expand Up @@ -755,7 +760,7 @@ namespace glsl
" return rgba;\n"
" }\n"
"\n"
" if ((control_bits & 0x10u) != 0)\n"
" if (_test_bit(control_bits, 4))\n"
" {\n"
" // Alphakill\n"
" if (rgba.a < 0.000001)\n"
Expand All @@ -765,7 +770,7 @@ namespace glsl
" }\n"
" }\n"
"\n"
" if ((control_bits & 0x20u) != 0)\n"
" if (_test_bit(control_bits, 5))\n"
" {\n"
" // Renormalize to 8-bit (PS3) accuracy\n"
" rgba = floor(rgba * 255.);\n"
Expand Down Expand Up @@ -882,9 +887,9 @@ namespace glsl
case FUNCTION::FUNCTION_DPH:
return "$Ty(dot(vec4($0.xyz, 1.0), $1))";
case FUNCTION::FUNCTION_SFL:
return "$Ty(0., 0., 0., 0.)";
return "$Ty(0.)";
case FUNCTION::FUNCTION_STR:
return "$Ty(1., 1., 1., 1.)";
return "$Ty(1.)";
case FUNCTION::FUNCTION_FRACT:
return "fract($0)";
case FUNCTION::FUNCTION_REFL:
Expand Down

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