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Optimise primitive_restart::upload_untouched()
This optimisation targets SSE4.1 and AVX2 and is only applied when skip_restart is false. I’ve only tested the u16 codepath, as it is the one used in NieR. In some very unscientific profiling, this function used to take 2.76% of the total time at some spot of the port town, it now takes about 0.40% on SSE4.1 and 0.30% on AVX2.
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