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Resident Evil Code Veronica X[NPEB00553] broken dynamic shadows #10458

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kacek opened this issue Jun 15, 2021 · 4 comments · Fixed by #10975
Closed

Resident Evil Code Veronica X[NPEB00553] broken dynamic shadows #10458

kacek opened this issue Jun 15, 2021 · 4 comments · Fixed by #10975
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@kacek
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kacek commented Jun 15, 2021

Quick summary

Shadows projected from lighter are incorrect

Details

Happens on both Vulkan and OGL renderers. Strict rendering and accurate xfloat have no effect.
Update: Tested also precise interpreters. Bug still visible.

Screenshots

PS3
REVXhw

Vulkan
RECVXbugVK

OpenGL
RECVXbugOGL

logs

RPCS3_RECVX_OGL.log.gz
RPCS3_RECVX_VK.log.gz

RSX captures

NPEB00553_capture_OGL.zip
NPEB00553_capture_VK.zip

System configuration:

  • OS: windows 10 Pro N 2004 (build 19041.1052)
  • CPU: AMD Ryzen 7 3700X
  • GPU: Nvidia Geforce GTX 1660 super
  • Driver version: 466.47
@MSuih MSuih added the RSX label Jun 18, 2021
@kd-11
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kd-11 commented Aug 9, 2021

Looks like we need new captures, the current ones do not open anymore.
A renderdoc capture would also save some time on my end.

@kacek
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kacek commented Aug 9, 2021

current master.
NPEB00553_RSX_OGL.zip
NPEB00553_RSX_VK.zip

renderdocs have been shared with you through discord, as github filesize limits prevents uploading it here.

@Xcedf
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Xcedf commented Sep 15, 2021

This issue looks like borked cubemap shadows in Naughty Dog games to me

@kd-11 kd-11 added the In Progress This issue is actively being investigated at the moment. label Oct 9, 2021
@kd-11 kd-11 added Bug and removed In Progress This issue is actively being investigated at the moment. labels Oct 9, 2021
@kacek
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kacek commented Oct 9, 2021

confirming fix by #10975
RE CVX PR10975

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4 participants