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Two Worlds II - Broken water and reflections #11513

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LoStraniero91 opened this issue Feb 11, 2022 · 6 comments
Closed

Two Worlds II - Broken water and reflections #11513

LoStraniero91 opened this issue Feb 11, 2022 · 6 comments
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@LoStraniero91
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LoStraniero91 commented Feb 11, 2022

RPCS3 version: 0.0.20-13259
System specs: i9-9900k/32 GB/RTX 2080 Ti/Windows 10

In Two Worlds II, anything that has reflective properties (floor/mirrors/water) is either broken or missing. You can see from the pictures how the reflections appear like they aren't updating properly, resulting in a broken/warped still frame on the surface. Also water from oceans isn't rendering.

Comparison pictures RPCS3 - Real HW: floors, mirrors and water.
GOTY3
PS31
GOTY1
PS32
GOTY2
PS33

RSX Capture
https://mega.nz/file/0qgw3DQZ#HcWFO5Uuwr3hJkJqbHgDGrAnoVn0P9nuNEvOCd61Gno
Log
RPCS3.log.gz

@Darkhost1999
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Does water render after letting the game load for like 5 minutes. Something like Oblivion where the game is just compiling a lot of information and so if you walk away and come back to it will it be there?

@LoStraniero91
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Actually now that I've tested it a bit more, the water does appear but only when you are swimming/very close to the shore. When you move the camera away, it disappears.
image

@nitroos-ai
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Needs to be tested with #11754.

@LoStraniero91
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Still not fixed.

@LoStraniero91
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As 0.0.23-14988 everything is fixed, but Write Color Buffer is required to solve overbrightness issues (3rd WCB off, 4th WCB on).

Immagine2
Immagine
Immagine3
Immagine4

@kd-11 kd-11 added the RSX label Aug 28, 2022
@kd-11 kd-11 self-assigned this Aug 28, 2022
@kd-11
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kd-11 commented Aug 28, 2022

Closing as fixed.
WCB is part of how the PS3 operates normally, we only have it disabled due to the performance impact especially in the early days of the emulator.

@kd-11 kd-11 closed this as completed Aug 28, 2022
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