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Two Worlds II - Broken water and reflections #11513
Comments
Does water render after letting the game load for like 5 minutes. Something like Oblivion where the game is just compiling a lot of information and so if you walk away and come back to it will it be there? |
Needs to be tested with #11754. |
Still not fixed. |
Closing as fixed. |
RPCS3 version: 0.0.20-13259
System specs: i9-9900k/32 GB/RTX 2080 Ti/Windows 10
In Two Worlds II, anything that has reflective properties (floor/mirrors/water) is either broken or missing. You can see from the pictures how the reflections appear like they aren't updating properly, resulting in a broken/warped still frame on the surface. Also water from oceans isn't rendering.
Comparison pictures RPCS3 - Real HW: floors, mirrors and water.
RSX Capture
https://mega.nz/file/0qgw3DQZ#HcWFO5Uuwr3hJkJqbHgDGrAnoVn0P9nuNEvOCd61Gno
Log
RPCS3.log.gz
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