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Gran Turismo 6 Graphical Bugs. #12567
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1.RCB causes problems because of how it detects clobbered memory using tags. This is not good enough. |
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in case anyone comes across this - GT6 seems "fairly" stable so far (no crashing, no random freezes, and no flickering) with the following settings: RPCS3 version - 0.0.30-15965-fa7ef870 Alpha GT6 ROM version 1.0.0 (fyi, for me at least, every update from and including 1.02 to 1.22 - attempting to run the game in between each update - all prevented it from even reaching the intro screen) RPCS3 Settings:
hardware spec: |
Which Version ? Physical Or Digital ? Eur Or US ? |
@coffeecodeconverter This worked for me on 7800x3D, thank you very much!! |
Quick summary
Gran Turismo 6 has plenty of graphical inaccuracies on RPCS3. There are a lot of different ways to trigger them and many different settings affect the game.
Details
Screen flickers when Write Colour Buffers is enabled. If WCB is disabled, Force CPU Blit can be used to fix that issue. A video will show the issue below.
Car reflections Work incorrectly.
Car Reflections images with different settings.
No Extra Settings.
Read Colour Buffers enabled. Note the black stuff on the Car.
PS3.
Gran Turismo 6 uses MLAA, but it does NOT render correctly under normal circumstances. There are ways to make it render, however. This is the most complicated issue with the game.
With default settings, it will not have any anti-aliasing. With Write Colour Buffers enabled, MLAA only works if there are no 2D elements on screen. With Write Colour Buffers and Read Colour Buffers, it renders even with 2D elements on screen, at the cost of further broken reflections as show cased in the previous bug. The video below shows the behaviour with only WCB enabled, where 2D elements disable MLAA. The video also shows the flickering issue mentioned earlier. Epilepsy warning.
https://www.youtube.com/watch?v=5dnze1i_jU4
Attach a log file
RPCS3.log.gz
Attach capture files for visual issues
https://drive.google.com/file/d/1lu-o8nywQs8xJVNkYlzmx88L-tGvR22z/view?usp=sharing This RSX capture is for the Car Reflections issue. If you want any other captures, let me know and I shall provide them.
System configuration
Ryzen 5 5600x, GTX 1050 Ti driver 516.59, Windows 11.
Other details
The car reflection issue has already been mentioned in #9133, while the MLAA issue has already been reported in #11290, albeit without some information. Let me know if I should make separate issues with each bug or add information to other, already reported issues.
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