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OGL Far Cry 3 Sky Guns #12680
Comments
I've managed to reproduce this sky texture on Vulkan today. When I took a screenshot it went back to black. Then just became entirely see through with outlines of the characters arms. |
Should be fixed now. I tested this on mesa (radeonsi) and it seems to match vulkan now. |
Much better. I was testing #12856 BTW. OGL and vulkan do seem to be in parity and return similar results much more consistently. Imo OGL loads more things better than Vulkan but slower. As it was rsx maintenance 3 or 4 enabled vulkan to see fire at all. Too bad I escaped the burning building with invisible flames. |
Ok, we can close this one then. The remaining far cry 3 bugs can be tracked in the other ticket. |
Quick summary
Far Cry 3 has Sky textures on top of Guns when using OpenGL.
Details
Was testing OpenGL on some more games to give it some love when I found my gun looked like the sky. This doesn't appear to be a recent regression to my tests. If I find a working version I'll let you know. The game froze at the end of my log and the game isn't easy to boot in general.
Attach a log file
RPCS3.log
Attach capture files for visual issues
Capture
System configuration
AMD Ryzen 5 3600 6-Core Processor | 12 Threads | 15.93 GiB RAM | TSC: 3.593GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 22622, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2
Other details
Vulkan image provided for comparison
I notice OpenGL renders sky every single time whereas vulkan renders black sometimes and normal other times.
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