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Regression: Significant performance drop on recent builds #2322
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Hi cpu xeon e5450 quad http://www.emunewz.net/forum/showthread.php?tid=163866&pid=241520#pid241520 |
Try to replace shared_mutex with #include <shared_mutex>
using std::shared_mutex;
using reader_lock = std::shared_lock<std::shared_mutex>;
using writer_lock = std::lock_guard<std::shared_mutex>; Possibly, only in some places. I recommend the latest commit. |
@Nekotekina |
I tested the latest build and the car selection scene seems to be back to normal speed . I got 36-37 fps using Vulkan renderer . Dragon Ball Z : Burst Limit also get much better speed when compared to the old build |
@raven02 no change for me 19 22 fps , same before ^^ |
I will retest with latest master later. |
@raven02 This isn't fixed. Its improved a bit, but not fixed. If you let the car sit on the selection screen for a few seconds, performance tanks significantly. When testing on my main PC, performance is now stable around 25-35 fps while before it was 50-60. Its getting there, but not quite yet. |
how about the one with ppu fix in latest build now ? it seems to be better |
That's the one I'm saying is better. Tested with build from #2351 |
@kd-11 , does it work good from you side ? |
Performance looks to be better than before on games that I can test at the moment. Will re-open if any issues persist. |
While investigating performance bottlenecks in RsxThread I noticed that recent builds are rather slow compared to older builds from last year. I haven't bisected to find the commit that introduces this yet.
This is very noticeable on the car selection screen in outrun: online arcade where previously we got about 45 fps (opengl) but now only can manage 15 fps (12 with vulkan). I also noticed this slowdown on some youtube videos of hitman 2. Can any testers confirm this isnt an issue with my build?
@SakataGintokiYT
@Zangetsu38
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