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Rendering errors on Dragon Ball Raging Blast 2 Demo [NPEB90287] #3493
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Needs retesting on latest master. needinfo: Testing on Vulkan + Testing on OpenGL with modern GPU Also, forum thread needs updating: https://forums.rpcs3.net/thread-173766.html |
@AniLeo I tested in on master (Date: 11-10-2017) and it stil has the same errors. |
Clothing still flickers and there's RSX method flood, probably a corruption issue |
@benderscruffy |
@benderscruffy No. It doesn't require any special setting. It could be an AMD-specific bug. |
Probably caused by the same issue as #6701 (Bad AMD drivers for old cards). Same suggestion applies here; give linux+mesa a try. |
@kd-11 I want to ask: Do you want/need RSX Capture? |
For memory corruption? No. That just means the emulator is in a broken state. Even if I replayed the capture on a real PS3 it would still be broken. |
If you play game for the first time as (goku super sayan or Dabura) it will throw many unknow command errors and there will be many graphical glitches (especially on goku) for example:
![obraz](https://user-images.githubusercontent.com/11420970/30774690-f64b1e30-a086-11e7-8b37-4d37cad724db.png)
Log+shaders cache+shaders log:
Dragon Ball Raging Blast 2 Demo Schaders+Logs.zip
Also if you try to reload it will trow many other RSX errors (this log)[it crashed before going into game]:
Dragon Ball Raging Blast 2 Demo.zip
My CPU is Intel(R) Core(TM) i5-2300 CPU
@ 2.80GHz.
RAM:4GB
GPU: ASUS NVIDIA GT440 1GB GDDR3 OpenGL
Edit: Dabura has more interesting error: RSX: Texture unit 3 is sampled as both a shadow texture and a depth texture
Dabura Log:Dragon Ball Raging Blast 2 Demo Dabura Schaders.zip
P.S. If something else is needed tell me.
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