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Ni No Kuni [BLES0555] - Verification Failed Freeze #5105
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Please don't spam the post with log entries. Just upload the rpcs3.log.gz. If you must post snippets, try to keep it below 5 lines. Anything more and the you're better off giving the full log. |
Patience young padawan. The log is at the end of the post. |
You can bypass this error with openGL where compute is not used to do work since the driver does conversions automatically. I'm not sure why some titles are using so much compute resources that the queue fills up so fast. |
Tested openGL and that did indeed fix that. Not had that error since. Still be good to see it fixed under Vulcan. I should note though, that I later on had to switch OpenGL off due to massive flickering during battle in the next area I went to. Epilepsy warning to those who suffer from that, as that flickering would definitely set them off. |
Just for curiosity: while in-game could you try to set rpcs3 process priority to "real time" and see if it fixes this costant crash? I ask because I've always done this to get rid of NiNoKuni Vulkan random crashes... |
Provide us the save file so we can try to reproduce this please. Also, when you first posted the issue it was just a massive log spam and no log file then you edited your post and pretended like that never happened 😆 |
Sorry about that. HerrHulaHoop's comment was very quick after I'd posted. As for a saved game. The problem I have now is that in the end I managed to proceed past that point in the game (after switching to OpenGL). So the save I have now is much more later on. It's annoying as that point in the game, was the one spot where that freeze would happen every single time if Vulcan was selected. |
So i've finished volcano location on current master using vulcan and i didn't encounter even a single issue. no freeze, no crash, nothing. I can provide necessary save file if needed. They are all stored, since i always create new save. |
Wish I'd done that. I just took kd-11's advice on using OpenGL, got passed that bit and moved on. It's my first play of the game, so just enjoying the game. |
Do you still have the save from where it crashed? It might be worth trying it again with #5115 and reporting whether the freeze still occurs. |
And it must be with Vulcan on. |
Previously I'd only encountered this on the odd occasion, but on reaching the boss "Moltaan" of the Volcano location, this particular freeze is encountered on all attempts that I've made. Making the game unplayable (in terms of being able to beat the game). Up until this point, I'd only encountered this freeze on rare occasions. For this boss though, it happens every single time. Though of differing amounts of time in each test. Sometimes it occurs within 3-5 seconds, and other times it's not for a few minutes.
Some log snippets:
E {rsx::thread} RSX: 2048 x 720 vs 1024 x 720
E {rsx::thread} RSX: Cached object for address 0xCB150000 was found, but it does not match stored parameters.
E {rsx::thread} RSX: 2048 x 720 vs 1024 x 720
F {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\vkcompute.h:137)
E {PPU[0x100001a] Thread (fios mediathread 12) [0x01dd5ae0]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/HDD_GAMEDATA/hd05.adat” [x6]
E {PPU[0x100001a] Thread (fios mediathread 12) [0x01dd5ae0]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/HDD_GAMEDATA/hs06.adat.sdat” [x6]
E {PPU[0x100001a] Thread (fios mediathread 12) [0x01dd5ae0]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLES01555/USRDIR/HDD_GAMEDATA/hs06.adat.sdat” [x6]
log.txt
RPCS3.log.gz
Tested under RPCS3 #5102.
System specs:
Intel Core i7-4790K CPU @ 4.00GHZ
16GB RAM
GPU: NVIDIA GeForce GTX970
Windows 7 PRO, 64 bit
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