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Dungeon Defenders - Memory Leak + CellGem log spam [NPEB00652] #5616
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Resident Evil 0 (NPEB02226) also have memory leak. Visually game looks correct except shadows from protagonists and enemies. |
Small update: The memory leak doesn't occur if the log level is set to Fatal |
NBA 2K11 has same issue #5805 |
in those cases where the log spams so bad memory consumption is getting enurmous, turning the log off in gui wouldnt be a bad solution here, and it can also have a limit of buffer size before old messages are deleted. |
Retest with #7116 |
With the PR, the user should no longer need to manually set the log to Fatal to avoid the Memery Leaks, thus this Issue may be closed once its merged. |
rpcs3-v0.0.5-7768-400718df_win64
Windows 10 | i7-8700K @ 4.7GHz | GTX 1070 | 16GB RAM
As the title says, there is a memory leak, which after a few minutes of gameplay (like 15 or more) will cause the emulator to completely freeze but music and sound effects are still normal.
This issue has been in the game since it has become ingame (+1 year).
Example of the memory leak without me doing anything in the game
Video: https://youtu.be/wQOoPg0bPA4
The log also spams a lot about about cellGem (Also shown in the video).
U {PPU[0x1000000] Thread (main_thread) [0x0131f694]} cellGem TODO: cellGemGetInfo(info=*0xd0040180) U {PPU[0x1000000] Thread (main_thread) [0x01322414]} cellGem TODO: cellGemGetState(gem_num=7, flag=0x0, time=0xffffffffffffaa10, gem_state=*0xd0040000) U {PPU[0x1000000] Thread (main_thread) [0x01322334]} cellGem TODO: cellGemGetInertialState(gem_num=7, state_flag=0, timestamp=0x0, inertial_state=0xd003ff90) U {PPU[0x1000000] Thread (main_thread) [0x00b02688]} cellNetCtl TODO: cellNetCtlGetNatInfo(natInfo=*0x225d0098)
Examples:
Log: RPCS3DungeonDefendersMemoryLeak.log.gz
Force shutdown log: DungeonDefendersMemeryLeakCrask.log.zip
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