You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Splatterhouse has a mem error with SPU ASMJIT + PPU LLVM. Fine with PPU Inter. but only 5-10 fps. With SPU LLVM, it has the issue of constant spam (never stops building, even after spending like 15 mins in the same hall).
Happens mostly at the beginning of the levels. You can load a lvl with PPU Inter., save and then load save with PPU LLVM as a workaround.
While this PR make the game work with SPU LLVM finally #5944 , the mem error does persist, especially on area loads.
However, I found a crazy workaround - turn off the rumble. I observe there's a ton of rumble in this game and it seemed to linger on rpcs3 and when I hit the mem errors it was vibrating.
SO, with that PR, SPU LLVM AND rumble turned off, the game appears to be perfectly stable (just had a 30 min play session).
Splatterhouse has a mem error with SPU ASMJIT + PPU LLVM. Fine with PPU Inter. but only 5-10 fps. With SPU LLVM, it has the issue of constant spam (never stops building, even after spending like 15 mins in the same hall).
Happens mostly at the beginning of the levels. You can load a lvl with PPU Inter., save and then load save with PPU LLVM as a workaround.
F {PPU[0x1000000] Thread (main_thread) [0x00df5054]} MEM: Access violation reading location 0x11e
Formerly tracked here:
#2909
RPCS3.zip
Config:
Windows 10 64-bit
GeForce GTX 1080
i7-6700k @ 4GHZ
16GB RAM
The text was updated successfully, but these errors were encountered: