Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Splatterhouse freezes with SPU ASMJIT with PPU mem error #5837

Closed
legend800 opened this issue Apr 13, 2019 · 1 comment
Closed

Splatterhouse freezes with SPU ASMJIT with PPU mem error #5837

legend800 opened this issue Apr 13, 2019 · 1 comment

Comments

@legend800
Copy link

Splatterhouse has a mem error with SPU ASMJIT + PPU LLVM. Fine with PPU Inter. but only 5-10 fps. With SPU LLVM, it has the issue of constant spam (never stops building, even after spending like 15 mins in the same hall).

Happens mostly at the beginning of the levels. You can load a lvl with PPU Inter., save and then load save with PPU LLVM as a workaround.

F {PPU[0x1000000] Thread (main_thread) [0x00df5054]} MEM: Access violation reading location 0x11e

Formerly tracked here:
#2909

54728730-dbd80880-4b3c-11e9-96c8-29c2c8c7dc33

RPCS3.zip

Config:
Windows 10 64-bit
GeForce GTX 1080
i7-6700k @ 4GHZ
16GB RAM

@legend800
Copy link
Author

While this PR make the game work with SPU LLVM finally #5944 , the mem error does persist, especially on area loads.

However, I found a crazy workaround - turn off the rumble. I observe there's a ton of rumble in this game and it seemed to linger on rpcs3 and when I hit the mem errors it was vibrating.

SO, with that PR, SPU LLVM AND rumble turned off, the game appears to be perfectly stable (just had a 30 min play session).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant