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Kingdom Hearts II FM Texture Issues / Gummy Ship Crash #6822
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@Asinin3 The log file is for the crash in C:\projects\rpcs3\rpcs3\Emu\RSX\GL\GLTextureCache.h at line 280. I will report back with the version it broke though. |
@Asinin3 I've confirmed that the issue was introduced in version 0.0.7-8956. Also, it seems there are graphical issues on Vulkan but in different places. |
Here's an RSX capture with the issue present and with it not. I'm not sure how to capture the render doc though. |
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@Asinin3 I now have the render doc captures but even compressed with 7z on Ultra compression they're still too large, when I try to upload Github complains that it's larger than 10MB. What should I do? |
Upload it somewhere else (like Mega, Google Drive, or Dropbox to name a few possibilities), then post a link to it here |
Alright here's a link to the captures https://drive.google.com/open?id=1W3ns9MKx-_oxnXX8LGEez3cZjRSbC1pP. |
Replays seem fine locally, RDC shows a memory invalidation bug of sorts. Is this still an issue with the very latest master? |
In Kingdom Hearts II FM on RPCS3 0.0.7-8958-b844cd81 using OpenGL there seems to be several graphical issues such as textures appearing in the wrong place (pictures attached), characters missing geometry, and trying to start a gummi mission results in a crash which I've added the log for below. I've tested Vulkan and these issues do not seem to exist. I believe this issue was introduced recently as I recently updated RPCS3 from a previous version which did not have the issue though I don't remember from what version.
Specs:
Windows 10
Tested with both integrated graphics and NVIDIA RTX 2070
Intel i7-9750H CPU
As you can see, Sora has eyes and skin on his hair for some reason.
RPCS3.log.gz
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