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WipEout® HD Fury BCES00664 audio and graphical regressions [nonboot] #6936

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Tom-Neverwinter opened this issue Nov 2, 2019 · 5 comments
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@Tom-Neverwinter
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In game audio [not menu] has been broken for a long time. Various issues cause the game to hang then crash. When a regression is fixed someone usally instantly breaks it with the next patch.

stringtables.xml is one of the biggest issues and loading of various items.

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Remember that the GitHub Issue Tracker is not the place to ask for support or to submit Game Compatibility reports. You must use our forums for that. [game comparability reports ignored. updated fairly frequently on forum. last reported issues ignored. even received a response on reddit...]

@Illynir
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Illynir commented Nov 2, 2019

I confirm that the game crashes now on boot with this:

"F {RSX [0x007a0d0]} RSX: class std::runtime_error thrown: [attrib buffer] Working buffer not big enough, buffer_length=402653184 allocated=5632 requested=4294967080 guard=4194304 largest_pool=768
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:80)"

@Lagahan
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Lagahan commented Nov 4, 2019

Same as Illynir, Working buffer not big enough. Last working version was 0.0.7-9033, PR #6889 seems to have broken it. Can't reproduce any graphical or audio issues in 0.0.7-9033 personally, reached zone 80 and completed a race without crashes, though they have happened in the past.

@kd-11
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kd-11 commented Nov 4, 2019

Yea, I can tell something is wrong with the index range due to the reading of range -1

@kd-11
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kd-11 commented Nov 4, 2019

Fixed by #6947

@kd-11 kd-11 closed this as completed Nov 4, 2019
@Tom-Neverwinter
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@Lagahan what is your hardware and build# I cannot resolve the audio bug. changed all settings still the same thing. This is what the audio sounds like: http://www.mediafire.com/file/9uxsj57xc8oc540/Voice_001_sd.mp3/file

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