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WipEout® HD Fury BCES00664 audio and graphical regressions [nonboot] #6936
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I confirm that the game crashes now on boot with this: "F {RSX [0x007a0d0]} RSX: class std::runtime_error thrown: [attrib buffer] Working buffer not big enough, buffer_length=402653184 allocated=5632 requested=4294967080 guard=4194304 largest_pool=768 |
Same as Illynir, Working buffer not big enough. Last working version was 0.0.7-9033, PR #6889 seems to have broken it. Can't reproduce any graphical or audio issues in 0.0.7-9033 personally, reached zone 80 and completed a race without crashes, though they have happened in the past. |
Yea, I can tell something is wrong with the index range due to the reading of range -1 |
Fixed by #6947 |
@Lagahan what is your hardware and build# I cannot resolve the audio bug. changed all settings still the same thing. This is what the audio sounds like: http://www.mediafire.com/file/9uxsj57xc8oc540/Voice_001_sd.mp3/file |
In game audio [not menu] has been broken for a long time. Various issues cause the game to hang then crash. When a regression is fixed someone usally instantly breaks it with the next patch.
stringtables.xml is one of the biggest issues and loading of various items.
When submitting an issue, please check the following:
RPCS3 v0.0.7-9058-3be92ec5 Alpha | HEAD | Firmware version: 4.85 [last know working: 10/14/2019 with audio issues]
Boot game enjoy crash. opengl, vulkan, and tested different settings.
https://forums.rpcs3.net/thread-173032-page-2.html
https://pastebin.com/kgGWBKpe
https://pastebin.com/8BeipgKM log
https://pastebin.com/GCtqSCeT log TTY
https://imgur.com/a/28KZTxV
Just take "paint" and use the "paint bucket". paint black. then compare to working screenshots.
Remember that the GitHub Issue Tracker is not the place to ask for support or to submit Game Compatibility reports. You must use our forums for that. [game comparability reports ignored. updated fairly frequently on forum. last reported issues ignored. even received a response on reddit...]
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