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Regression: Sonic Unleashed (#9161) #9191
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It doesn't really work here. My PC is: |
Unfortunately the only information I can give you is above: Game after the video of logo presentations doesn't even enter the "press start" screen, the game stops before and the screen is black. |
You can try old builds. You can validate your game dump. You can let us know if it is a regression (working previously). If you're trying old builds try 111092 https://rpcs3.net/compatibility?b and the latest version. |
Thanks. I did the test in the old version RPCS3 11088 and the game Sonic Unleashed worked perfectly but the game Ninja Gaiden 3 Razor's Edge does not work in this old version, only in the current version from version 11140. |
It is a bug in the current version that does not let Sonic Unleashed work and as I said it only shows the presentation videos and before entering the "press start" screen everything is black and locks the emulator. I have already passed my hardware settings and unfortunately I would only know if they tested with the same settings as me, I think. I'm sorry but it is as much as I can answer about the problem. |
This one has happened to me recently, too, with BLES00425 (the disc version of Unleashed). Previous to this testing, I erased all caches and removed all custom configs for the games and RPCS3 itself, and then I made a new custom config for Unleashed. System specs: Edited to remove comments that were based on wrong assumptions and to avoid confusion for anyone that drops here. |
I also did as you said and erased all caches and custom settings and at first it worked but after I closed and opened the emulator it didn't work anymore and even after I cleared the cache and custom settings again it didn't work. The problem is as you described: the game crashes after the logo videos (SEGA, Hedgerog Engine, Havock) and the screen goes black and the emulator crashes. |
My hardware is all AMD like yours. It may be a problem only on AMD hardware maybe ... |
I tested it again and whenever I delete the game's cache folder and the "config.yml" file, the game works again, but after closing it and I opened the game again, it has the same problem, crashes after the logo videos (SEGA , Hedgehog Engine, Havok). I can assume that it has something to do with the cache and the config.yml file because the game only works if you delete both but it only works once, then you have to delete the folder and the config.yml file and start all over again. |
I retested with the configuration you had in your log. The emulator crashed after the Havok logo fades to black in the first run. The second run went fine, the third crashed again. Nothing changed between each run. Always using the same config. I'm gonna poke at this thing a little more. Maybe there's a setting that's screwing with the game. |
Thank you very much for your attention! |
Well, running Unleashed with the emulator in "stock" settings. First run went fine until I got memory error |
Now, I went back and tested quite a few previous builds, starting from 11088, while using OP' settings. The error we are discussing here could be reproduced only with build 0.0.12.11117 and probably latter ones. Build 11107 (which was the one right before 11117) worked fine. Log for 11117 attached. Build 11117 was born from #9161 |
Try with "Accurate SPU DMA" and see if the issue still happens (You need to enable it by editing config.yml) |
No changes. During the first test-run the game works fine, the next one it crashes before reaching the start screen, the third one runs fine, and the fourth fails again. Btw, I close the whole emulator between test runs, not just the game (clarifying, since I didn't say it before), so I shouldn't be keeping anything in memory between runs to justify this... constant switch between working and not-working. Anyway, log down below. |
RPCS3.log |
This is happening to me too. On BLES00425 (European disc). |
This has been crashing when attempting to load the title screen for the last month or so on default settings, but as of trying the latest build(11312), it worked only when changing the PPU decoder from Recompiler(LLVM) to Interpreter(Fast). Other changes didnt seem to have any impact. In another note, the game is no longer covered in wireframe on my system, though there's a lot of misrendered motion blur. Specs: |
The loading error disappeared but the problem of the screen going black after the logos continues and happens with all SPU modes, both interpreters (in quick mode sometimes) and recompilers (ASMJIT, LLVM). |
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I am being serious, if no one else can reproduce how do you want this to get fixed, specially when there's no actual crash, only a deadlock. If there was a crash you could provide a stack trace and it could be possible to guess what's wrong from the code. |
You could inject a RAM tracker into it and then track when it locks and stop it |
coredump doesn't work with RPCS3 as is due to high amount of virtually reserved memory |
You don't need to use coredump, use a RAM tracker like IDA |
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Seems easier to use gdb, don't see how IDA would be useful in this scenario, but any kind of captures would have to be done by someone who can reproduce this and you'd also have to find someone with IDA willing to debug them But since this is a regression from 9161 I can guess it wouldn't help either way |
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For now, build 11107 is the last one that works OK with Unleashed, which I commented about earlier in the thread...
You may find that build in the Builds History |
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I tested here and actually scoring the Silence All Logs option causes the game to load and to play something but the game freezes and the emulator closes alone in certain parts when I'm playing and it happens in a few minutes of gameplay. |
Linking #10357. |
Good night.
I would like to report that the Sonic Unleashed game was working well but now, as soon as the game logo presentation videos go on, when you enter the game, simply the screen goes black, the game stops, it totally crashes, including the emulator.
RPCS3.log
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