Loader/cellGame: Do not crash on invalid PSF files #10041
Merged
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Previously it crashed the whole emulator if you renamed any random file to PARAM.SFO and place it inside the game/ELF directory.
Now even with hex editor modifying any bit from a valid PARAM.SFO you won't succeed in crashing the emulator. Includes checks from #9998 as well.
Reminder that games technically have permission to (over)write PARAM.SFO files bitwise in /dev_hdd0 game data directories for example so this is a fix for emulation as well. I have used this "feature" in hw tests in the past. cellGame already supports the appropriate error codes for invalid PARAM.SFO.