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gl: Intel GPU shader fix #10264

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merged 3 commits into from May 12, 2021
Merged

gl: Intel GPU shader fix #10264

merged 3 commits into from May 12, 2021

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octopoulos
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Without this fix, I couldn't run anything with OpenGL on my Surface Pro 7 (i7 version), now it works.

@AniLeo AniLeo requested a review from kd-11 May 9, 2021 18:38
@Megamouse Megamouse added Render: OpenGL Driver: Intel Proprietary Intel OpenGL or Vulkan driver labels May 9, 2021
@kd-11
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kd-11 commented May 11, 2021

This is fine, but is intel still non-glsl4 compliant these days? They have upcoming mainstream hardware, may be worth checking if vector indexing works for them now. A lot of the intel-only workarounds are largely unmaintained.

@octopoulos
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Yes it's still non-glsl4 compliant, because the first thing I tried was to skip the specific code to have it run the normal path without custom code, and it would not work at all. Well yes maybe their new hardware will fix this and it will be worth checking.

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kd-11 commented May 12, 2021

In that case we can keep the change. Hopefully newer hw and drivers handle this better.

@kd-11 kd-11 merged commit fe17c83 into RPCS3:master May 12, 2021
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3 participants