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rsx: Trivial non-blocking display synchronization #12055
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Flickering should be gone now. |
Frametimes are still garbage though. |
I've moved the hardware behavior to a new option called "PS3 native" |
Merging to close the regression in master. |
Latest PR's have some overall speed loss about 7~10% in all titles... |
All titles means nothing. Make a issue report with framerate comparisons with avg fps shown in an area that has stable (non fluctuating) fps. And show which pr broke it. If it was this PR then are you sure it was the same in the older build before elads PR? Is it just with auto? we need info and a proper report with logs. |
@Asinin3 |
Gran Turismo 6 is one of the most unstable games on the emulator with lots of race conditions dont bother trying to test it before/after PR's as it was always full of random crashes you will have to run the game like 20times on each build to confirm for sure its not just race conditions. |
This PR does 2 things:
So, if you're seeing new behavior that was not there before yesterday, that would be very strange. Unless you're using 'ps3 native' limiter, everything is just the way it was before. |
By other things I mean there have been other PRs. |
Alt to #12052
I'm still thinking about this, but a queue system makes more sense.
Fixes framerates in tlou for me and keeps the limit options behaving the same as before with minimal changes.