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SPU: fix atomicity of inaccurate GETLLAR #12730

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merged 1 commit into from
Sep 30, 2022
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elad335
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@elad335 elad335 commented Sep 30, 2022

The idea was that if we have pulled an atomic state of memory in the past we can declare new data as atomic as well if it matches its bytes without further checks. But this doesn't work if there was a GET or PUT command in between 2 GETLLARs with different data. This hopefully fixes some games needing "Accurate SPU GETLLAR" set to true that hadn't needed the setting before.

@Nerboruto
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I tried with Motorstorm pacific, unfortunately it ends on infinite loading of game level as the master...
I add the logs of you want to have a look ... log2 is after cleaning all cache ..

Iog.zip

@elad335
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elad335 commented Sep 30, 2022

If it's not a recent regression fixed by enabling accurate GETLLAR it's not related.

@Nerboruto
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Nerboruto commented Sep 30, 2022

If it's not a recent regression fixed by enabling accurate GETLLAR it's not related.

maybe I misunderstood with spu accurate reservation,
game already worked fine with accurate getllar false...

but is it just yakuza games?

@Nekotekina Nekotekina merged commit 0cc981e into RPCS3:master Sep 30, 2022
@elad335 elad335 deleted the patch-1 branch September 30, 2022 13:18
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3 participants