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Progress Dialog: Fix race when PPU compilation is super fast, RSX #14505 fixup #14533

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merged 2 commits into from Aug 22, 2023

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elad335
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@elad335 elad335 commented Aug 22, 2023

@elad335 elad335 force-pushed the modulo branch 3 times, most recently from 992ab6f to 8b41b43 Compare August 22, 2023 07:44
@elad335 elad335 force-pushed the modulo branch 3 times, most recently from 7fc8714 to c1d8415 Compare August 22, 2023 08:21
@elad335 elad335 added the Bugfix label Aug 22, 2023
@elad335 elad335 changed the title Progress Dialog: Fix race when PPU compilation is super fast Progress Dialog: Fix race when PPU compilation is super fast, RSX #14505 fixup Aug 22, 2023
@Ordinary205
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Ordinary205 commented Aug 22, 2023

Can confirm that this fixes Watch dogs from linking PPU modules, which lasted 1 minute from stopping it.
RPCS3.log.gz

@elad335 elad335 force-pushed the modulo branch 7 times, most recently from a0376ff to 9459fbf Compare August 22, 2023 10:14
@Darkhost1999
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I was testing this #13877
And noticing games like GTAV still have a huge gap in time between PPU and SPU cache while the log appears to just sit there.
Makes the program feel like it crashed or froze and isn't thinking.
I notice more updates and pushes I can test again if it's trying to resolve this issue as well as the watchdogs. They were just suspected to be related.

@elad335
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elad335 commented Aug 22, 2023

Yeah this is a LLVM16 bug, we may try to fix it on our side.

@elad335 elad335 merged commit e2d4d40 into RPCS3:master Aug 22, 2023
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[Regression] PPU loading never finishes for some titles (#13534)
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