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Fixes for 0.0.30 #14959
Fixes for 0.0.30 #14959
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Assuming this currently fixes the issue, can it get merged ASAP? Savestates are pretty much completely broken [for me] right now and I cannot get it to save after 10 attempts in a row. Adjusting SPU-compat doesn't fix. Snip:
Addendum: Before the recent reworks to savestates, it almost always worked but would occasionally crash if saving again after loading without restarting emu, but now it's 99% broken. Had it save once a few days ago, but loading it resulted in a 10FPS black screen. |
This is a new issue, I think it is one of the warning fixes |
Always keep expanding the buffer even if avail_in is 0
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Cleanup and make bitfield extraction u32 if possible
lv2_timer_thread
abortpad_state_notify_state
_changebf_t<T>
warning-friendly by using small integers when possible.sys_spu
, this can cause a theoretical bug when overflows.