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GUI: Update game_list_frame.cpp #2835

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merged 1 commit into from Jun 5, 2017
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4 changes: 2 additions & 2 deletions rpcs3/rpcs3qt/game_list_frame.cpp
Expand Up @@ -570,14 +570,14 @@ void columns_arr::Update(const std::vector<GameInfo>& game_data)
else {
// IIRC a load failure means blank image which is fine to have as a placeholder.
QString abspath = QDir(qstr(path)).absolutePath();
LOG_ERROR(HLE, "Count not load image from path %s", sstr(abspath));
LOG_ERROR(HLE, "Could not load game icon image from path %s", sstr(abspath));
img->fill(QColor(0, 0, 0, 0));
m_img_list->append(img);
}
}
else
{
LOG_ERROR(HLE, "Count not load image from empty path");
LOG_ERROR(HLE, "Could not load game icon image from empty path");
img->fill(QColor(0, 0, 0, 0));
m_img_list->append(img);
}
Expand Down