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PS1 Classics #4802

Merged
merged 2 commits into from Jun 23, 2018
Merged

PS1 Classics #4802

merged 2 commits into from Jun 23, 2018

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clienthax
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@clienthax clienthax commented Jun 23, 2018

Needs lib loading mode set to none.

image

image

image

@@ -894,6 +897,38 @@ void Emulator::Load(bool add_only)
out << games;
fs::file(fs::get_config_dir() + "/games.yml", fs::rewrite).write(out.c_str(), out.size());
}
else if (m_cat == "1P" && from_hdd0_game)
{
//PS1 Classics
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clang format doesn't like //Without space

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Clang format completly wrecked this file of its { on new line formatting so it can go burn :)

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that only happens on lambdas

@arkhamsaiyan
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Works pretty good on SOTN. Audio is a bit choppy but that doesn't stop its playability! good job guys!

@Psycho-A
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Is that means that native PS1 game images may be load directly, or it supports only games reissued specially for PS3?

@clienthax
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@Psycho-A only PS1 classic pkgs currently, I'm not sure if it's possible to do from discs yet

@DJyStyler
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Maybe a good idea would be to integrate a bootable function of original PS1 CD's.
With that you can test well how the games run with the intended reading rate.
Unfortunately, I have read about some PS1 emulators that they start to cause problems if the read rate is not limited.

@clienthax clienthax deleted the PS1Classics branch April 22, 2021 22:42
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6 participants