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cellGame, sys_ss rng fixes #7547
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I don't think that converting serious system failure to some CELL_* error is a good idea. |
Removed CELL_EABORT from the syscall. |
Nekotekina
reviewed
Feb 21, 2020
Nekotekina
reviewed
Feb 21, 2020
Nekotekina
reviewed
Feb 21, 2020
* Replace CELL_EABORT with exception. * Improve error codes a bit. * pkg_id == 1 should not return an error if root permission is present. * Avoid passing vm pointers to native API, use temp buffer instead.
* Always set first dword to 0, other bytes are untouched,
* setParam is nullptr by default. * if setParam is null and it's new data, return error code.
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improvements to sys_ss_random_number_generator:
cellGame/DiscGame improvements:
Testcase for cellGame commits : https://github.com/elad335/myps3tests/tree/master/ppu_tests/cellGameDataCheckCreate2
beware of chonky results.