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rsx: Shader improvements #8149

Merged
merged 7 commits into from May 5, 2020
Merged

rsx: Shader improvements #8149

merged 7 commits into from May 5, 2020

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kd-11
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@kd-11 kd-11 commented May 3, 2020

  • Rewrites fragment program interpreter to not use so many temporaries. This has doubled occupancy on AMD GPUs, from 12.5% occupancy to 25% (tested on Polaris). This is still pathetic for performance, but it's a nice 25% - 40% performance bump on AMD hardware at least. Optimizations for NVIDIA are ongoing.
  • Updates glslang submodule.
  • Imports spirv-tools and spirv-headers submodules to give access to khronos SPIRV optimizers.
  • Fix DIVSQ instruction in interpreter.

@kd-11 kd-11 changed the title [WIP] rsx: Shader improvements rsx: Shader improvements May 4, 2020
@kd-11 kd-11 merged commit 142a1da into RPCS3:master May 5, 2020
@xddxd xddxd mentioned this pull request May 5, 2020
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2 participants