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visibleToGM() or Opacity=0 #1386

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bubblobill opened this issue Mar 17, 2020 · 4 comments
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visibleToGM() or Opacity=0 #1386

bubblobill opened this issue Mar 17, 2020 · 4 comments
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feature Adding functionality that adds value

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@bubblobill
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Never though I would ask for this one.

Is your feature request related to a problem? Please describe.
I have tokens I use for range templates. Each player can center a range template on one of their tokens and toggle the visibility. It's very handy and looks like this
rangeView

All very pretty and damned handy.

Sadly, the GM can see everything. With everyone using them on multiple tokens the GM view looks like this.
rangeView

instead of this
rangeView3

Describe the solution you'd like
As the GM I would like to be able to hide these utility tokens from my view so I can concentrate on hidden surprises.

Describe alternatives you've considered
I tried setting the range template opacity to 0 at the same time as hiding them. Opacity minimum is 0.05 so it is an improvement but not a solution. As you can see there are many overlapping so the opacity piles up.

I currently have to have my own player session in order to operate the NPCs and use the GM session to manage the nasty surprises.

@Merudo
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Merudo commented Mar 25, 2020

I assume the reason why the opacity minimum is capped at 0.05 is to not have the map bloated with invisible objects that the GM forgot about.

@JamzTheMan
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Yea, that was really the only reason. Loosing track of said tokens. I can see the use case to have opacity of 0.

But there is there map explorer...

@Phergus Phergus added the feature Adding functionality that adds value label Jun 3, 2021
@FullBleed
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This was just brought to my attention on Discord... and I'm going to put in a motion for 0% opacity, too.

I've previously used setTokenOpacity(0.0) under the assumption that it was actually making something "invisible"... only to find out that it hasn't been and that there is a 5% minimum. I'm sure it was done on purpose for reasons mentioned above, but I think it's actually a bug to not allow 0% and not give us an error when setting to "0.0".

I would, of course, much prefer that we just be allowed to set things to 0%.

Jmr3366 added a commit to Jmr3366/maptool that referenced this issue Apr 13, 2023
cwisniew added a commit that referenced this issue Apr 14, 2023
Jmr3366 - FR #1386 to allow opacity to be set at 0
@Jmr3366
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Jmr3366 commented Feb 18, 2024

@bubblobill not sure if you can close this, if acceptable?

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